Ajout d'un effet visuel sur les nouvelles graines, et dev en cours de l'imprimante 3D
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entities/interactables/item_object/assets/sprites/new_item.png
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entities/interactables/item_object/assets/sprites/new_item.png
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://daigb1xkyaytb"
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path="res://.godot/imported/new_item.png-027fd9bb00b90a67f42e8f8d598ffa0e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/interactables/item_object/assets/sprites/new_item.png"
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dest_files=["res://.godot/imported/new_item.png-027fd9bb00b90a67f42e8f8d598ffa0e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://bcj812ox8xv2t"]
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[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
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[ext_resource type="Texture2D" uid="uid://daigb1xkyaytb" path="res://entities/interactables/item_object/assets/sprites/new_item.png" id="2_b6vos"]
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[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/icons/scuba-diving-tank.svg" id="2_ng3e4"]
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[ext_resource type="Texture2D" uid="uid://c1eiu5ag7lcp8" path="res://entities/interactables/item_object/assets/sprites/shadow.svg" id="2_ng201"]
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[ext_resource type="Texture2D" uid="uid://dompaj451gklw" path="res://entities/player/assets/sprites/movement_particles.png" id="4_ng3e4"]
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@@ -107,6 +108,13 @@ colors = PackedColorArray(0.5803922, 0.7058824, 0.8862745, 1, 0.5785, 0.70829165
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[node name="ItemObjectSprite" type="Node2D" unique_id=69332129]
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script = ExtResource("1_wing4")
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[node name="HasBeenInspectedSprite" type="Sprite2D" parent="." unique_id=446694920]
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unique_name_in_owner = true
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modulate = Color(1, 1, 1, 0.5803922)
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position = Vector2(-1.4210855e-14, -13)
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scale = Vector2(0.42, 0.42)
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texture = ExtResource("2_b6vos")
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[node name="Icon" type="Sprite2D" parent="." unique_id=2070904988]
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texture = ExtResource("2_ng3e4")
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@@ -11,6 +11,7 @@ const SPRITE_SCENE: PackedScene = preload("res://entities/interactables/item_obj
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if object_sprite:
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object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
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object_sprite.generate_particles(item.get_particles())
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object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
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@onready var object_sprite: ItemObjectSprite = generate_sprite()
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@@ -18,11 +19,18 @@ func _init(_item = null):
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if _item:
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item = _item
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func inspect(is_inspected : bool = true):
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item.has_been_inspected = true
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object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
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modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
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func _ready():
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generate_collision(ITEM_AREA_WIDTH)
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if item and object_sprite:
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object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
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object_sprite.generate_particles(item.get_particles())
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object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
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func pointer_text() -> String:
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var name_suffix = ""
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@@ -45,6 +53,7 @@ func interact(player : Player) -> bool:
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await pickup_animation(player.global_position)
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queue_free()
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player.pick_item(item)
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item.has_been_inspected = true
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return true
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return false
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@@ -1,6 +1,8 @@
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extends Node2D
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class_name ItemObjectSprite
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const HAS_BEEN_INSPECTED_SPRITE_OPACITY = 0.3
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@onready var icon_sprite = $Icon
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@onready var tractor_beam: CPUParticles2D = $TractorBeam
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@@ -23,5 +25,10 @@ func generate_particles(particles_params : Array[EffectParticles.Parameters]):
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particles_emitter.setup_particles(params)
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add_child(particles_emitter)
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func set_has_been_inspected_sprite(has_been_inspected : bool, color := Color.WHITE):
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color.a = HAS_BEEN_INSPECTED_SPRITE_OPACITY
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%HasBeenInspectedSprite.visible = not has_been_inspected
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%HasBeenInspectedSprite.modulate = color
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func pickup_animation():
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%AnimationPlayer.play("pickup")
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