Ajout d'un effet visuel sur les nouvelles graines, et dev en cours de l'imprimante 3D

This commit is contained in:
2026-06-22 20:16:27 +02:00
parent af91337017
commit 5bdf8db609
17 changed files with 166 additions and 8 deletions

View File

@@ -11,6 +11,7 @@ const SPRITE_SCENE: PackedScene = preload("res://entities/interactables/item_obj
if object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
@onready var object_sprite: ItemObjectSprite = generate_sprite()
@@ -18,11 +19,18 @@ func _init(_item = null):
if _item:
item = _item
func inspect(is_inspected : bool = true):
item.has_been_inspected = true
object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
func _ready():
generate_collision(ITEM_AREA_WIDTH)
if item and object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
func pointer_text() -> String:
var name_suffix = ""
@@ -45,6 +53,7 @@ func interact(player : Player) -> bool:
await pickup_animation(player.global_position)
queue_free()
player.pick_item(item)
item.has_been_inspected = true
return true
return false

View File

@@ -1,6 +1,8 @@
extends Node2D
class_name ItemObjectSprite
const HAS_BEEN_INSPECTED_SPRITE_OPACITY = 0.3
@onready var icon_sprite = $Icon
@onready var tractor_beam: CPUParticles2D = $TractorBeam
@@ -23,5 +25,10 @@ func generate_particles(particles_params : Array[EffectParticles.Parameters]):
particles_emitter.setup_particles(params)
add_child(particles_emitter)
func set_has_been_inspected_sprite(has_been_inspected : bool, color := Color.WHITE):
color.a = HAS_BEEN_INSPECTED_SPRITE_OPACITY
%HasBeenInspectedSprite.visible = not has_been_inspected
%HasBeenInspectedSprite.modulate = color
func pickup_animation():
%AnimationPlayer.play("pickup")