Ajout d'un effet visuel sur les nouvelles graines, et dev en cours de l'imprimante 3D

This commit is contained in:
2026-06-22 20:16:27 +02:00
parent af91337017
commit 5bdf8db609
17 changed files with 166 additions and 8 deletions

View File

@@ -11,6 +11,7 @@ const SPRITE_SCENE: PackedScene = preload("res://entities/interactables/item_obj
if object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
@onready var object_sprite: ItemObjectSprite = generate_sprite()
@@ -18,11 +19,18 @@ func _init(_item = null):
if _item:
item = _item
func inspect(is_inspected : bool = true):
item.has_been_inspected = true
object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate
func _ready():
generate_collision(ITEM_AREA_WIDTH)
if item and object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
object_sprite.generate_particles(item.get_particles())
object_sprite.set_has_been_inspected_sprite(item.has_been_inspected, item.get_rarity_color())
func pointer_text() -> String:
var name_suffix = ""
@@ -45,6 +53,7 @@ func interact(player : Player) -> bool:
await pickup_animation(player.global_position)
queue_free()
player.pick_item(item)
item.has_been_inspected = true
return true
return false