Now when mutating plants have their name mutating as well (if not twitch)
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@@ -21,7 +21,7 @@ var region_data : RegionData
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func _init(
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_position: Vector2 = Vector2.ZERO,
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_plant_name: String = Random.generate_random_word(),
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_plant_name: String = Random.generate_random_plant_name(),
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_mutations: Array[PlantMutation] = [],
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_day: int = 0,
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_random_seed = randi()
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