demo 2.0.0
* reduce demo time * add all changes from full game
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@@ -40,17 +40,17 @@ func get_all_mutations() -> Array[PlantMutation]:
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VivaciousMutation.new(),
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FertileMutation.new(),
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HurriedMutation.new(),
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GenerousMutation.new(),
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ProtectiveMutation.new(),
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PureMutation.new(),
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CleaningMutation.new(),
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ErmitMutation.new(),
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TropicalMutation.new(),
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RhizomeMutation.new(),
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SpontaneousMutation.new(),
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SaviorMutation.new(),
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AdaptiveMutation.new(),
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ResistantMutation.new(),
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# GenerousMutation.new(),
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# ProtectiveMutation.new(),
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# PureMutation.new(),
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# CleaningMutation.new(),
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# ErmitMutation.new(),
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# TropicalMutation.new(),
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# RhizomeMutation.new(),
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# SpontaneousMutation.new(),
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# SaviorMutation.new(),
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# AdaptiveMutation.new(),
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# ResistantMutation.new(),
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]
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func get_all_artifacts() -> Array[Artefact]:
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@@ -68,11 +68,11 @@ func get_all_story_steps() -> Array[StoryStep]:
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TutorialStoryStep.new(),
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StartStoryStep.new(),
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MercuryStoryStep.new(),
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BoreaStoryStep.new(),
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AquaStoryStep.new(),
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SubterraStoryStep.new(),
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EstiaStoryStep.new(),
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AstraStoryStep.new(),
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# BoreaStoryStep.new(),
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# AquaStoryStep.new(),
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# SubterraStoryStep.new(),
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# EstiaStoryStep.new(),
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# AstraStoryStep.new(),
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]
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func update_best_run(run : RunData):
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