Mise à jour des ressources des plantes (auto par Godot)
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@@ -160,7 +160,7 @@ func update_decontamination_area_factor():
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var factor = 0.
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var full_decontaminated = true
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var tiles = Math.get_tiles_in_circle(global_position, influence_zone.radius + Region.TILE_SIZE)
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var tiles = Math.get_tiles_in_circle(global_position, influence_zone.radius + Region.TILE_SIZE/2.)
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for tile : Vector2i in tiles:
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if region.is_coords_decontaminated([tile]):
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factor += 1./len(tiles)
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