Mise à jour des ressources des plantes (auto par Godot)
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@@ -13,12 +13,12 @@ func get_base_rarity() -> int:
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func get_mutation_description() -> String:
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return tr("PURE_EFFECT_TEXT").format({
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"score_icon": Text.bbcode_icon(Plant.SCORE_ICON),
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"score_multiplier": get_score_multiplier(),
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"score_multiplier": get_score_multiplier() + 1,
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})
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func mutate_score_multiplier(plant_data: PlantData, multiplier: int) -> int:
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if plant_data.decontamination_area_factor == 1.0:
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return multiplier * get_score_multiplier()
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return multiplier + get_score_multiplier()
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return multiplier
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func get_score_multiplier()->int:
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