refonte de l'inspecteur #61
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@@ -7,12 +7,18 @@ var fill_value : float = 0.
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func _process(_delta):
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%ProgressBar.value = lerp(%ProgressBar.value, fill_value * 100, 0.5)
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func inspected_text():
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func pointer_text():
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return "Compost"
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func interact_text():
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return "Put a seed ("+str(roundi((1-fill_value)/value_per_seed))+" left)"
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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pointer_text(),
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"The compost allow you to upgrade your max energy when putting in it a certain amount of seeds."
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)
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func can_interact(p : Player) -> bool:
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return p.inventory.get_item() and p.inventory.get_item() is Seed
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@@ -10,4 +10,13 @@ func interact(_p: Player) -> bool:
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return true
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func interact_text():
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return "Recharge"
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return "Recharge"
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func pointer_text():
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return "Recharge Station"
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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pointer_text(),
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"You can recharge your robot here. When recharging, time will pass and plants may grow."
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)
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