refonte de l'inspecteur #61
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@@ -15,9 +15,15 @@ var planet : Planet # mis à jour par la classe Planet
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func _init(_planet = null):
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planet = _planet
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func inspected_text():
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func pointer_text():
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return "Buried Loot"
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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"Buried Loot",
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"Can contain some seeds from the past... Dig it with a shovel."
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)
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func generate_sprite() -> Node2D:
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var object = SPRITE_SCENE.instantiate()
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