Plant blinking when about to dye

This commit is contained in:
Altaezio
2026-07-25 12:31:19 +02:00
parent 896a92edfe
commit 657f40dd21
3 changed files with 73 additions and 41 deletions
+21 -18
View File
@@ -6,28 +6,28 @@ const PLANT_GROWING_AREA_HEIGHT = 70
const PLANT_MATURE_AREA_HEIGHT = 150 const PLANT_MATURE_AREA_HEIGHT = 150
const HARVESTED_SEED_DISPLACEMENT_FACTOR = 100 const HARVESTED_SEED_DISPLACEMENT_FACTOR = 100
const RANDOM_MAX_GROW_INTERVAL = Region.MIN_PASS_DAY_ANIMATION_TIME/2. - 0.1 const RANDOM_MAX_GROW_INTERVAL = Region.MIN_PASS_DAY_ANIMATION_TIME / 2. - 0.1
const PLANT_TYPE_ICON = preload("res://common/icons/seedling.svg") const PLANT_TYPE_ICON = preload("res://common/icons/seedling.svg")
const SCORE_ICON = preload("res://common/icons/growth.svg") const SCORE_ICON = preload("res://common/icons/growth.svg")
const DURATION_ICON = preload("res://common/icons/clock.svg") const DURATION_ICON = preload("res://common/icons/clock.svg")
const SHOVEL_ICON = preload("res://common/icons/shovel.svg") const SHOVEL_ICON = preload("res://common/icons/shovel.svg")
const GROWING_ICON = preload("res://common/icons/clock-up.svg") const GROWING_ICON = preload("res://common/icons/clock-up.svg")
const LIFETIME_ICON= preload("res://common/icons/clock-death.svg") const LIFETIME_ICON = preload("res://common/icons/clock-death.svg")
const SEED_ICON = preload("res://common/icons/seeds.svg") const SEED_ICON = preload("res://common/icons/seeds.svg")
const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.tscn") const SPRITE_SCENE: PackedScene = preload("res://entities/plants/plant_sprite.tscn")
@export var data : PlantData @export var data: PlantData
@onready var plant_sprite: PlantSprite @onready var plant_sprite: PlantSprite
@onready var collision_shape: CollisionShape2D @onready var collision_shape: CollisionShape2D
@onready var influence_zone : PlantInfluenceZone @onready var influence_zone: PlantInfluenceZone
var harvested = false var harvested = false
var last_state : PlantData.State var last_state: PlantData.State
func _init( func _init(
_data : PlantData _data: PlantData
): ):
data = _data data = _data
@@ -39,7 +39,7 @@ func _ready():
plant_sprite.setup_plant_sprite(data) plant_sprite.setup_plant_sprite(data)
if region: if region:
region.data.updated.connect( region.data.updated.connect(
func (_d : RegionData): func(_d: RegionData):
await get_tree().create_timer(0.05).timeout await get_tree().create_timer(0.05).timeout
update_nearby_plant() update_nearby_plant()
update_decontamination_area_factor() update_decontamination_area_factor()
@@ -47,17 +47,19 @@ func _ready():
await get_tree().create_timer(0.05).timeout await get_tree().create_timer(0.05).timeout
update_nearby_plant() update_nearby_plant()
update_decontamination_area_factor() update_decontamination_area_factor()
if data.day == data.get_lifetime() - 1:
plant_sprite.apply_about_to_dye_effect()
func pointer_text() -> String: func pointer_text() -> String:
return data.plant_name return data.plant_name
func inspect(is_inspected : bool = true): func inspect(is_inspected: bool = true):
plant_sprite.sprite_modulate = MODULATE_INSPECTED_COLOR if is_inspected else default_modulate plant_sprite.set_modulate_color(MODULATE_INSPECTED_COLOR if is_inspected else default_modulate, false)
plant_sprite.display_lifetime_sprite = is_inspected plant_sprite.display_lifetime_sprite = is_inspected
influence_zone.show_influence = is_inspected influence_zone.show_influence = is_inspected
func generate_sprite() -> PlantSprite: func generate_sprite() -> PlantSprite:
var sprite_object : PlantSprite = SPRITE_SCENE.instantiate() var sprite_object: PlantSprite = SPRITE_SCENE.instantiate()
add_child(sprite_object) add_child(sprite_object)
# sprite_object.generate_mutation_effects(self) # sprite_object.generate_mutation_effects(self)
@@ -105,6 +107,9 @@ func _pass_day():
for m in data.mutations: for m in data.mutations:
m._start_day_effect(self) m._start_day_effect(self)
if data.day == data.get_lifetime() - 1:
plant_sprite.apply_about_to_dye_effect()
func _end_pass_day(): func _end_pass_day():
match data.get_state(): match data.get_state():
PlantData.State.MATURE: PlantData.State.MATURE:
@@ -117,9 +122,7 @@ func _end_pass_day():
plant_sprite.update_plant_sprite(data, last_state != data.get_state()) plant_sprite.update_plant_sprite(data, last_state != data.get_state())
func calculate_plant_score( func calculate_plant_score(with_state: PlantData.State = data.get_state()) -> int:
with_state : PlantData.State = data.get_state()
) -> int:
return data.get_score(with_state) return data.get_score(with_state)
func harvest(): func harvest():
@@ -187,11 +190,11 @@ func update_decontamination_area_factor():
var factor = 0. var factor = 0.
var full_decontaminated = true var full_decontaminated = true
var tiles = Math.get_tiles_in_circle(global_position, influence_zone.radius + Region.TILE_SIZE/2.) var tiles = Math.get_tiles_in_circle(global_position, influence_zone.radius + Region.TILE_SIZE / 2.)
for tile : Vector2i in tiles: for tile: Vector2i in tiles:
if region.is_coords_decontaminated([tile]): if region.is_coords_decontaminated([tile]):
factor += 1./len(tiles) factor += 1. / len(tiles)
else : else:
full_decontaminated = false full_decontaminated = false
if full_decontaminated: if full_decontaminated:
+43 -14
View File
@@ -4,32 +4,38 @@ class_name PlantSprite
const PLANTED_SEED_CROP_WIDTH = 50 const PLANTED_SEED_CROP_WIDTH = 50
const PLANTED_SEED_POS_Y = 0 const PLANTED_SEED_POS_Y = 0
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/effect_particles.tscn") const PARTICLES_SCENE: PackedScene = preload("res://common/vfx/particles/effect_particles.tscn")
const ABOUT_TO_DYE_COLOR := Color("#fca67e")
const ABOUT_TO_DYE_PERIOD := 1.0
signal harvest_animation_finished signal harvest_animation_finished
var last_updated_on_state : PlantData.State = PlantData.State.MATURE var last_updated_on_state: PlantData.State = PlantData.State.MATURE
var stored_seed_image : Texture = null var stored_seed_image: Texture = null
var display_lifetime_sprite : bool = false : set = set_display_lifetime_sprite var display_lifetime_sprite: bool = false: set = set_display_lifetime_sprite
var sprite_modulate : Color = Color.WHITE : set = set_sprite_modulate var sprite_modulate: Color = Color.WHITE: set = set_sprite_modulate
func setup_plant_sprite(plant_data : PlantData): var about_to_dye_tween: Tween
var target_modulate_color := Color.WHITE
func setup_plant_sprite(plant_data: PlantData):
set_display_lifetime_sprite() set_display_lifetime_sprite()
%PlantedSeed.texture = PlantTextureBuilder.build_seed_texture(plant_data.plant_name.hash()) %PlantedSeed.texture = PlantTextureBuilder.build_seed_texture(plant_data.plant_name.hash())
update_plant_sprite(plant_data,true) update_plant_sprite(plant_data, true)
func update_plant_sprite(plant_data : PlantData, with_animation = false): func update_plant_sprite(plant_data: PlantData, with_animation = false):
if with_animation: if with_animation:
%AnimationPlayer.play("bump") %AnimationPlayer.play("bump")
await %AnimationPlayer.animation_finished await %AnimationPlayer.animation_finished
%Sprite.flip_h = true if plant_data.random_seed%2 == 0 else false %Sprite.flip_h = true if plant_data.random_seed % 2 == 0 else false
%Sprite.texture = PlantTextureBuilder.build_plant_texture(plant_data) %Sprite.texture = PlantTextureBuilder.build_plant_texture(plant_data)
%PlantedSeed.visible = plant_data.get_state() == PlantData.State.PLANTED %PlantedSeed.visible = plant_data.get_state() == PlantData.State.PLANTED
%LifetimeProgressBar.value = 100 * (float(plant_data.day)/plant_data.get_lifetime()) %LifetimeProgressBar.value = 100 * (float(plant_data.day) / plant_data.get_lifetime())
# %PlantedSeed.region_rect = Rect2( # %PlantedSeed.region_rect = Rect2(
# 0, # 0,
@@ -38,9 +44,9 @@ func update_plant_sprite(plant_data : PlantData, with_animation = false):
# %PlantedSeed.texture.texture.get_height() - PLANTED_SEED_CROP_WIDTH + -1 * PLANTED_SEED_POS_Y, # %PlantedSeed.texture.texture.get_height() - PLANTED_SEED_CROP_WIDTH + -1 * PLANTED_SEED_POS_Y,
# ) # )
func generate_mutation_effects(plant : Plant): func generate_mutation_effects(plant: Plant):
for m in plant.data.mutations: for m in plant.data.mutations:
var particles_emitter : EffectParticles = PARTICLES_SCENE.instantiate() as EffectParticles var particles_emitter: EffectParticles = PARTICLES_SCENE.instantiate() as EffectParticles
particles_emitter.setup_particles( particles_emitter.setup_particles(
EffectParticles.Parameters.new( EffectParticles.Parameters.new(
m.get_icon(), m.get_icon(),
@@ -64,8 +70,8 @@ func set_sprite_modulate(c := sprite_modulate):
if is_node_ready(): if is_node_ready():
%Sprite.modulate = c %Sprite.modulate = c
func affect_preview(is_affected : bool = true): func affect_preview(is_affected: bool = true):
sprite_modulate = InspectableEntity.MODULATE_AFFECTED_COLOR if is_affected else Color.WHITE set_modulate_color(InspectableEntity.MODULATE_AFFECTED_COLOR if is_affected else Color.WHITE, true)
func _on_body_entered(body: Node2D) -> void: func _on_body_entered(body: Node2D) -> void:
if body is Player && $AnimationPlayer.current_animation != "player_move": if body is Player && $AnimationPlayer.current_animation != "player_move":
@@ -74,3 +80,26 @@ func _on_body_entered(body: Node2D) -> void:
func play_bump_animation(): func play_bump_animation():
%AnimationPlayer.play("bump") %AnimationPlayer.play("bump")
await %AnimationPlayer.animation_finished await %AnimationPlayer.animation_finished
func set_modulate_color(color: Color, pause_about_to_dye: bool):
target_modulate_color = color
if about_to_dye_tween:
if pause_about_to_dye and about_to_dye_tween.is_running():
about_to_dye_tween.pause()
modulate = target_modulate_color
elif not pause_about_to_dye and not about_to_dye_tween.is_running():
about_to_dye_tween.play()
elif is_node_ready():
%Sprite.modulate = target_modulate_color
func apply_about_to_dye_effect():
if not about_to_dye_tween:
about_to_dye_tween = create_tween()
about_to_dye_tween.tween_property(%Sprite, "modulate:r", ABOUT_TO_DYE_COLOR.r, ABOUT_TO_DYE_PERIOD).from(target_modulate_color.r)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:g", ABOUT_TO_DYE_COLOR.g, ABOUT_TO_DYE_PERIOD).from(target_modulate_color.g)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:b", ABOUT_TO_DYE_COLOR.b, ABOUT_TO_DYE_PERIOD).from(target_modulate_color.b)
about_to_dye_tween.tween_property(%Sprite, "modulate:r", target_modulate_color.r, ABOUT_TO_DYE_PERIOD).from(ABOUT_TO_DYE_COLOR.r)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:g", target_modulate_color.g, ABOUT_TO_DYE_PERIOD).from(ABOUT_TO_DYE_COLOR.g)
about_to_dye_tween.parallel().tween_property(%Sprite, "modulate:b", target_modulate_color.b, ABOUT_TO_DYE_PERIOD).from(ABOUT_TO_DYE_COLOR.b)
about_to_dye_tween.set_loops()
+5 -5
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@@ -1,7 +1,7 @@
extends CanvasLayer extends CanvasLayer
var pause = false : set = set_pause var pause = false: set = set_pause
var mouse_mode_before_pause : Input.MouseMode var mouse_mode_before_pause: Input.MouseMode
func _ready(): func _ready():
hide() hide()
@@ -17,7 +17,7 @@ func set_pause(p):
get_tree().paused = pause get_tree().paused = pause
%Settings.close_settings() %Settings.close_settings()
%Controls.close_controls() %Controls.close_controls()
if p : if p:
mouse_mode_before_pause = Input.mouse_mode mouse_mode_before_pause = Input.mouse_mode
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else: else:
@@ -32,8 +32,8 @@ func set_pause(p):
GameInfo.save_settings() GameInfo.save_settings()
func _input(_event): func _input(_event):
if (SceneManager.actual_scene if ((not SceneManager.actual_scene
and SceneManager.actual_scene.get_scene_id() != "TITLE" or SceneManager.actual_scene.get_scene_id() != "TITLE")
and Input.is_action_just_pressed("pause") and Input.is_action_just_pressed("pause")
and not %Settings.is_visible_in_tree() and not %Settings.is_visible_in_tree()
and not %Controls.is_visible_in_tree() and not %Controls.is_visible_in_tree()