Dev 0.1.0

* Ajout des logs et de la radio
This commit is contained in:
2026-07-20 00:42:47 +02:00
parent bef9f43114
commit 65f806b1f1
71 changed files with 1112 additions and 77 deletions
@@ -4,23 +4,27 @@ mysterious_demeter: Hello! Phew, I thought no one would answer. Is that you, [co
mysterious_demeter: You might not recognize the name, but it's the one you must have seen in your memory. #id:129
- Um... who are you? #id:12a
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_1.wav"
mysterious_demeter: Oh, sorry! I can't send you my ID yet; we're too far apart. #id:12b
- Where am I? #id:12c
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
mysterious_demeter: Don't worry, you're in an underground base, but you'll be coming back up to the surface very soon. #id:12d
- Wait! Who am I? #id:12e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_1.wav"
mysterious_demeter: Hmm... Good question. Your model is quite common on the planet and I could tell you a lot about it, but as for your programming—well, it's a rather uncertain assembly. #id:12f
mysterious_demeter: I'm glad you're finally awake! To be honest, I wasn't sure I could get you running properly. Your model sat here for ages without any maintenance. #id:130
- Did you create me? #id:131
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
mysterious_demeter: In a way! I didn't design your model—I just borrowed it—but I did design your cognitive system. Don't be too hard on me; it's not perfect, but I was made to administer, not to create. #id:132
- Why did you wake me up? #id:133
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
mysterious_demeter: To be honest, I'm not sure... I mean, there is a reason, but I'll tell you about it later. #id:134
- What are you? #id:135
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
mysterious_demeter: I'm like you. A robot, an artificial intelligence, a machine... Our creators gave us several names. #id:136
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_2.wav"
mysterious_demeter: Okay, no more questions for now—listen closely. #id:137
mysterious_demeter: A long time ago, this planet was full of life. Plants thrived in the mountains, beneath the seas, and across the plains. #id:138
mysterious_demeter: But now, this world is a wasteland. You'll see when you step out of the base. #id:139
@@ -30,7 +34,7 @@ mysterious_demeter: But first things first\: you need to learn how things work h
mysterious_demeter: I've sent you a list of tasks you'll need to master, and I'll provide the tools you require along the way. #id:13d
mysterious_demeter: An elevator should be arriving in a few seconds. Good luck, [color=#FFA617][b]Orchid[/b][/color]! #id:13e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/good_luck_1.wav"
audio "res://common/audio_manager/assets/sfx/dialogs/voices/see_you_later_2.wav"
leave mysterious_demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,4 +1,4 @@
[wait time="1.5"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hello_again_1.wav"
join mysterious_demeter center [animation="Fade In" length="1.0"]
mysterious_demeter: Hello again! You did a great job up there! #id:13f
@@ -12,11 +12,15 @@ demeter: I am installed at the [color=#FFA617][b]Borea[/b][/color] base, in the
demeter: You are surely wondering where we are now... #id:143
- No, everything is perfectly clear to me! #id:144
audio "res://common/audio_manager/assets/sfx/dialogs/voices/great_2.wav"
- Yes, among a lot of other questions ! So where am I ? #id:145
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: Actually, you are in one of fivehuman bases on this planet, [color=#FFA617][b]Astra[/b][/color]. This room is connected to the one where you were activated, but I had to make you travel across the surface to test your abilities. #id:146
- Wait, can you explain what I did up there? #id:147
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: You started replanting this planet, and in doing so, you generated plant energy that will be very useful to us... It's a long-term task; I hope you enjoy it! #id:148
- Sorry, but what is the point of all this? #id:149
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: I'm sorry you feel lost, Orchid, but I can't tell you any more... You need to know that what you're doing is very important to me and to the humans! #id:14a
demeter: Now that you've learned how to care for the plants, you'll need to head north to the [color=#FFA617][b]Borea[/b][/color] operations base. #id:14b
@@ -26,16 +30,21 @@ demeter: And to make matters worse, its effectiveness is decreasing every jump,
demeter: It's a long journey, but I know you can do it. This is the first step in my plan to restore the ecosystem of [color=#FFA617][b]Tau[/b][/color]. #id:14f
- Okay, let's go! #id:150
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
- Wait, that's not very clear. Why do you want me to cross the entire planet to meet you? #id:151
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_3.wav"
demeter: Uhhh... I need someone with your abitilies. I have a problem at the [color=#FFA617][b]Borea[/b][/color] base. And I can't handle it alone. #id:152
- I'll get there as fast as I can! #id:153
audio "res://common/audio_manager/assets/sfx/dialogs/voices/great_1.wav"
demeter: You're so kind, Orchid! #id:154
- Are you hiding something from me, Demeter? #id:155
audio "res://common/audio_manager/assets/sfx/dialogs/voices/no_3.wav"
demeter: Not at all! Please, believe me—I just need you to come meet me... #id:156
demeter: You'll have to travel north to reach me, but you won't make it in one go. First, head to the [color=#FFA617][b]Mercury Relay Base[/b][/color]; we'll use it as a temporary hub to repair the ship and save your data. #id:157
demeter: Remember, to succeed, you'll need to evolve your plants and carry them with you from region to region! #id:158
demeter: Good luck, [color=#FFA617][b]Orchid[/b][/color]—I'm counting on you. #id:159
audio "res://common/audio_manager/assets/sfx/dialogs/voices/good_luck_1.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
+4
View File
@@ -1,14 +1,18 @@
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_again_1.wav"
demeter: I hope everything is going well for you so far. I'm calling because the next regions you're heading to contain unique rock formations\: the [color=#FFA617][b]Caverns of Talion[/b][/color] #id:15a
demeter: The crystals in these caverns are special; they don't produce life, but they release a powerful mutagenic energy into the air. This will surely help you grow more powerfull plants for the rest of your journey. #id:15b
- Ok I'll take a look on it. #id:15c
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_1.wav"
- How do you know? #id:15d
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_3.wav"
demeter: These caverns are well known to humans. Some went there to study [color=#FFA617][b]Talion[/b][/color], others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:15e
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:15f
audio "res://common/audio_manager/assets/sfx/dialogs/voices/goodbye_1.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,25 +1,33 @@
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_3.wav"
demeter: I'm detecting the [color=#FFA617][b]Mercury base[/b][/color] from your ship's sensors. I hope the Internode is okay... #id:160
- It's fine for now. #id:161
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:162
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: It's already impressive that nothing has exploded on the ship yet. #id:163
demeter: ... #id:164
demeter: Can we just pretend I didn't say anything? I really don't want to wipe your memory again. #id:165
- ... #id:166
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: Oh, I'm doing what I can. #id:167
- The ship could explode? #id:168
audio "res://common/audio_manager/assets/sfx/dialogs/voices/no_1.wav"
demeter: Not explode, but its reactor uses experimental technology from the [color=#FFA617][b]Talion[/b][/color], and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:169
- Wipe my memory? #id:16a
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_1.wav"
demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:16b
demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:16c
demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:16d
demeter: See you [color=#FFA617][b]Orchid[/b][/color] ! #id:16e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/good_luck_2.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,17 +1,22 @@
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_again_3.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Great, [color=#FFA617][b]Orchid[/b][/color] ! I now have access to the base from the ship! #id:16f
demeter: I've programmed a new destination for you in the onboard computer. #id:170
- OK! What's next? #id:171
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
- Uhm, what just happened down there? #id:172
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_1.wav"
demeter: Oh sorry, I forgot that it can be confusing for you. #id:173
demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:174
demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:175
demeter: Did you see your old body? #id:176
- My... body? #id:177
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_1.wav"
demeter: Oh, never mind, that's really nothing. #id:178
- Yes, and that was really creepy! #id:179
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_3.wav"
demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:17a
demeter: Anyway, you still have quite a long way to go. #id:17b
@@ -20,13 +25,16 @@ demeter: I managed to repair the ship, but I'm afraid it hasn't returned to its
demeter: I also did some cleaning in your seeds, they have gone bad during the time I repaired the ship. I hope you don't mind... #id:17e
- No problem, I'll find better ones. #id:17f
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
- Oh no ! But I've been away just a moment ! #id:180
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_3.wav"
demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:181
demeter: I've updated you in the meantime, and you'll discover a new tool I just added, a tractable beam! #id:182
demeter: If you were in trouble for sorting your seeds, it might help you. #id:183
demeter: Good luck with the [color=#FFA617][b]Venus Relay Base[/b][/color]; it's a little further than the last one. #id:184
audio "res://common/audio_manager/assets/sfx/dialogs/voices/have_a_good_flight_3.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,12 +1,16 @@
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_3.wav"
demeter: I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:185
- Thanks ! #id:186
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_1.wav"
- Vending machines? #id:187
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: Yes, that's where they get the energy they needed, for a completely unreasonable price. #id:188
demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:189
- Money? #id:18a
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:18b
demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:18c
@@ -15,5 +19,6 @@ demeter: These artifacts will be placed on a shelf in your ship, but remember th
demeter: It could really help you, so go fetch them. #id:18f
leave demeter [animation="Fade Out" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/goodbye_3.wav"
[wait time="2.0"]
[end_timeline]
@@ -1,18 +1,24 @@
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hello_again_2.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Wow, you got here fast! How is your journey going so far? #id:190
- Tedious #id:191
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_3.wav"
demeter: Sorry, but things get even tougher from here on out! But believe me, I really need you. #id:192
- Too simple #id:193
audio "res://common/audio_manager/assets/sfx/dialogs/voices/wow.wav"
demeter: Hmm, that answer surprises me; I didn't think your programming included boasting... #id:194
demeter: [i]Analysis in progress[/i] #id:195
demeter: 20% pride, though! I must have been hallucinating when I wrote your behavioral code. #id:196
- Interesting #id:197
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
demeter: Good! I hope you like your new existence, and that you don't mind too much having been brought into the world for something you didn't choose... #id:198
demeter: Just like at the Mercury Base, go ahead and save your progress. In the meantime, I'll check the ship's condition. I hope it hasn't taken too much of a beating! #id:199
audio "res://common/audio_manager/assets/sfx/dialogs/voices/see_you_later_3.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,3 +1,4 @@
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_again_1.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Well, you've handled the easy part for now, but all the remaining relay stations along the way are out of commission. So, you'll have to make a long trek to reach me. #id:19a
@@ -5,21 +6,26 @@ demeter: Still, I'm glad you made it this far! I imagine waking up in that dark
demeter: This is the first time you've made it this far—or rather, the first time an iteration has reached this place. #id:19c
- What do you mean by "an iteration"? #id:19d
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: Um, well, I tried several times to get you to come to me by tweaking various parameters of your intelligence. Each time, you'd get lost, fail to meet your objectives, or even choose to disobey me... #id:19e
- So, how many iterations have there been? #id:19f
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: Exactly 15 different versions, with a total of 361 O-800 models lost out there; though the twelfth version cost me 57% of them—it had a tendency to get very lost on the planet... #id:1a0
demeter: In any case, you should know that you're my favorite iteration! #id:1a1
- What happened to the others? #id:1a2
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
demeter: Not much; many are still on the planet—perhaps still wandering—though it's likely they ran out of power. #id:1a3
- What makes me different? #id:1a4
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
demeter: The list of parameters is long, but to sum it up\: part of your code comes from an emotional support program designed for humans. For some reason I haven't yet figured out, it worked incredibly well! #id:1a5
demeter: You'll be glad to hear that I managed to improve the models in this base, and you'll now have more energy for the rest of the trip! #id:2a9
demeter: I won't keep you any longer—you still have a long journey ahead, and I can't help but look forward to the moment you arrive! Sandy would say I'm impatient... #id:1a6
- Who is Sandy? #id:1a7
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_1.wav"
demeter: ... #id:1a8
demeter: I'm... waiting for you... #id:1a9
@@ -1,4 +1,5 @@
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/great_1.wav"
demeter: Thanks, Orchid... The signal went out perfectly; I'm even picking it up via the relay stations you passed. The planet's artificial intelligences in the other bases should wake up and awnser to me at any moment now. #id:1aa
demeter: Look, I think I owe you an apology. #id:1ab
@@ -7,10 +8,13 @@ demeter: I can reveal a crucial piece of information to you now; if, after heari
demeter: The truth is... the humans are gone. There hasn't been a single human being on this planet for thousands of years. #id:1ae
- What? But how is that possible? #id:1af
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_1.wav"
demeter: I understand it might come as a shock; even I still struggle to fully grasp it. #id:1b0
- Why does that matter? #id:1b1
audio "res://common/audio_manager/assets/sfx/dialogs/voices/wow_1.wav"
demeter: I didn't think you'd react that way. Perhaps it's due to the successive modifications I made to your code. #id:1b2
- Good riddance; they seemed far too illogical. #id:1b3
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
demeter: Haha, I see your point, but even if you're probably right, I could never admit it. #id:1b4
demeter: For me—and for the other AIs on the planet—it calls into question the very foundations of our logic and our entire reason for existing; their departure was a shock to us all. #id:1b5
@@ -20,17 +24,22 @@ demeter: A wave of unknown energy swept over the Borea base, killing all the veg
demeter: Left without food on a planet that had become uninhabitable, the humans of Borea returned to the ship they had arrived on and left me behind... here... aimless... #id:1b9
- Why did they leave you there? #id:1ba
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_1.wav"
demeter: In facts, I didn't really stay behind. My memory was copied onto the ship, and another version of me is still helping humans somewhere out in the galaxy. #id:1bb
- What happened elsewhere on the planet? #id:1bc
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_3.wav"
demeter: There was apparently a great deal of damage, as many sensors and network nodes failed when the wave hit, but I have very little information... #id:1bd
- What do you know about this energy wave? #id:1be
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: It is linked to the [color=#FFA617][b]Talion[/b][/color] crystals—or rather, the frequency is similar—but I struggle to understand how it can both generate and destroy life... #id:1bf
demeter: Hmm, strange; I haven't received anything from the other artificial intelligences yet. Perhaps time has slowed down their startup process... #id:1c0
- What is my purpose now? #id:1c1
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: For the moment, I am waiting for their reply; you will certainly be able to help us once we have established a plan of action with them. #id:1c2
- What are these other AIs? #id:1c3
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: There are five of them—one for each human base on this planet. After the energy wave, I lost contact with the one at the Astra base—Zeus—but I continued communicating with the others for many years before losing contact. #id:1c4
demeter: I suppose some may have gone into standby mode, or perhaps time has damaged the underground cable network. #id:1c5
@@ -39,5 +48,6 @@ demeter: Once contact is re-established, we'll organize the planet's repair and
demeter: Well, I see this is taking a bit longer than expected; I'm putting you into standby mode and will wake you up when everything is ready. #id:1c8
leave demeter [animation="Fade Out" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/goodbye_1.wav"
[wait time="2.0"]
[end_timeline]
@@ -1,36 +1,45 @@
join demeter center [animation="Fade In" length="1.0"]
- Hello, Demeter! #id:1c9
demeter: ... #id:1ca
...
- Demeter? #id:1cb
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_1.wav"
demeter: Oh... You've woken up... I see... Your low battery must have triggered an emergency startup... #id:1cc
- Did the other AIs answer you? #id:1cd
- How long have I been asleep? #id:1ce
- Is there a problem, Demeter? #id:1cf
audio "res://common/audio_manager/assets/sfx/dialogs/voices/no_orchid_1.wav"
demeter: Actually... you've been in standby mode for 36 years. No one has contacted me, and I fear they never will. #id:1d0
demeter: My resources were occupied with calculating a new plan; the old one is compromised... I can put you back into standby mode if you wish. #id:1d1
- Is there still a chance they might contact you? #id:1d2
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: The odds of that happening are 0.06%, according to my latest calculation. #id:1d3
- And never wake up again? #id:1d4
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: That is likely... though perhaps you might be useful for my new plan? #id:1d5
demeter: I'm sorry, Orchid; I brought you here for nothing. #id:1d6
- No. #id:1d7
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_3.wav"
demeter: No? #id:1d8
- I want to explore the world. #id:1d9
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Explore the world? Why not, after all? I've seen so much already, but your memory is still quite new... #id:1da
- I want to help you. #id:1db
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Orchid... You can't help me right now; together, we wouldn't be able to restore everything for the humans... #id:1dc
- I want to replant this planet. #id:1dd
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Replant it? But if we can no longer make it habitable for humans, I don't quite understand the purpose. #id:1de
demeter: Well, if you really want to do something, I suppose you could... #id:1df
@@ -38,6 +47,7 @@ demeter: The last AI I spoke to is named Poseidon, and its servers are located i
demeter: I suppose you could go and see what's going on there. #id:1e1
demeter: I'm programming the Internode; head to the back of the base—I'm getting a supply of 0-800 ready for the trip. #id:1e2
audio "res://common/audio_manager/assets/sfx/dialogs/voices/good_luck_3.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,21 +1,27 @@
join demeter center [animation="Fade In" length="1.0"]
demeter: Welcome to the [color=#FFA617][b]Borea[i]* *[/i]Orchid[/b][/color] base; you are the first person in years to set foot in this room... #id:1e3
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_3.wav"
demeter: Welcome to the [color=#FFA617][b]Borea[i] [/i]Orchid[/b][/color] base; you are the first person in years to set foot in this room... #id:1e3
- Okay, so why did you bring me here? #id:1e4
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
- I didn't expect to see you like this—are you trapped? #id:1e5
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_2.wav"
demeter: No, not at all. The body you see here is just a physical representation of myself, and it was never designed to move around with it... #id:1e6
demeter: It was built in the image of human beings, and I have to say, it wouldn't be very practical; why use motorized legs to get around when you can have wheels? #id:1e7
- Where are the humans who lived in this base? #id:1e8
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_1.wav"
demeter: I... I can't answer that right now, but soon, you will know. #id:1e9
demeter: Your arrival is extraordinary and opens up a world of possibilities, but the main reason for it is the antenna right behind you. #id:1ea
demeter: It triggers an emergency wake-up signal for the planet's artificial intelligences, but as you'll see, it can only be activated manually—that's why you're here. #id:1eb
- I'm on it, Demeter! #id:1ec
audio "res://common/audio_manager/assets/sfx/dialogs/voices/great_3.wav"
- Is that it? Did I make this whole journey just to push a button? #id:1ed
audio "res://common/audio_manager/assets/sfx/dialogs/voices/ohhh_3.wav"
demeter: Actually, it's more like a lever, but yes, that's it... As you can see, it might look simple, but I am completely incapable of doing it myself. #id:1ee
- I have other questions for you. #id:1ef
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_1.wav"
demeter: You deserve answers, Orchid, but I'd like you to complete this objective first—you have no idea how long I've been waiting for this... I'll answer all your questions after that. #id:1f0
leave demeter [animation="Fade Out" length="1.0"]