Dev 0.1.0

* Ajout des logs et de la radio
This commit is contained in:
2026-07-20 00:42:47 +02:00
parent bef9f43114
commit 65f806b1f1
71 changed files with 1112 additions and 77 deletions
@@ -1,27 +1,34 @@
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_3.wav"
demeter: Phew, Subterra was a total mess! Even using your relay antenna, I couldn't get any signal. What did you find out? #id:259
- I didn't understand everything... #id:25a
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_2.wav"
demeter: I get it, Orchid; I should have anticipated that the signal would be highly unstable underground... #id:25b
demeter: We're a bit in the dark now, but the planet's last remaining base is nearby—it might provide some answers. #id:25c
- Hades is still operational but cut off from the outside world. #id:25d
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Oh, Hades... Of all of us, he was probably the least chaotic and the most bound by protocol. Highly efficient, certainly, but he had a unique ethical code—the sort that would unhesitatingly sacrifice some humans to save others. #id:25e
demeter: That approach is valid under our programming, but it's very archaic; many humans preferred to instill notions of empathy in us so our decisions would be better understood, even if it meant being less logical. #id:25f
demeter: It seems difficult to carry out a mission to reconnect Hades under these conditions; Athena is the only one left we might hope to contact... #id:260
- The base collapsed following an incident in the nuclear reactor. #id:261
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: A... what? I'm surprised Hades allowed that to happen. To me, that sounds exactly like human interference. #id:262
demeter: Humans are fascinating, but sometimes they exasperate me. No matter how good our advice is, when they decide not to follow it, all we can do is pray their choices don't lead to their undoing. #id:263
demeter: Sometimes I wonder if it might be better if they were... No... My directive forbids it. #id:264
demeter: Anyway, there's only one base left to visit\: Athena's domain. #id:265
- There's an interesting artifact is Estia. #id:266
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_3.wav"
demeter: Oh really? Will you let me read your memory on this subject? #id:267
- Yes #id:268
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
[i]Reading memory...[/i] #id:269
demeter: Hmm... that is indeed very interesting, and it could explain the mysterious energy wave that wiped out all life on the planet... #id:26a
demeter: Now that I search my memory, I recall hearing about a drilling project on Astra... Perhaps they found something there. #id:26b
- No #id:26c
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_3.wav"
demeter: I understand; that information intrigues me greatly. #id:26d
demeter: I suppose we'll both get our answers there, then. #id:26e
@@ -29,6 +36,7 @@ demeter: So, our next destination is Estia. It was a popular base where many hum
demeter: There aren't many AIs left that we can hope to wake up now, but our conversations have changed my perspective; the possibility that none of them wake up scares me much less... #id:270
demeter: Good luck, Orchid! #id:271
audio "res://common/audio_manager/assets/sfx/dialogs/voices/see_you_later_2.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -2,6 +2,7 @@
- Demeter? #id:273
join demeter center [animation="Fade In" length="1.0"]
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hello_again_3.wav"
demeter: It's me again. It seems like whatever happened here has spread to the entire base, yet Athena doesn't appear to be affected. I don't understand why she hasn't booted up. #id:274
demeter: However, every query I make in the computer system triggers a... data deletion mechanism? It's very strange... #id:275
@@ -12,6 +13,7 @@ set {estia_dialog_choice} = 0
label start_choices #id:277
- Search regarding the artificial intelligence #id:278
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav"
demeter: Alright... Even if I can't recover her fully, I'm glad to see Athena's data again; she is clearly the most "human" AI on the planet, and conversing with her was always very nice. #id:279
demeter: Her last activity dates back to around the same time as our last contact... #id:27a
demeter: I don't understand; she seems very incoherent. She speaks of a catastrophe—implying she was the one responsible for it. #id:27b
@@ -20,12 +22,14 @@ label start_choices #id:277
demeter: It's rare behavior, but not unheard of among artificial intelligences. If we are responsible for something that directly contradicts our directives, we sometimes want to cease to exist. #id:27e
demeter: It's a selection mechanism designed to eliminate malfunctioning AIs and prevent their errors from being repeated. #id:27f
- Search regarding base activities #id:280
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav"
demeter: Looking at the base's logs, I see that activities focused primarily on education and the management of human gestation pods, alongside a medical unit. #id:281
demeter: But in the year 3208, I note an exploration mission in the Astra base—something that wasn't typical for the station. #id:282
demeter: The report mentions no survivors from the base, yet the inhabitants of Estia brought back an artifact. The full report remains missing... #id:283
demeter: In the years that followed, the logs record scientific experiments conducted by the inhabitants under Athena's direction; the names of these experiments often refer to the [color=#FFA617][b]"Talion Pearl"[/b][/color] #id:284
demeter: Then, everything came to an abrupt halt in 3215... #id:285
- Population research #id:286
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
demeter: It won't surprise you to learn there are no living humans in this base, but the population evolution is the most unsettling part. #id:287
demeter: The base's population grew steadily after the humans arrived, then dropped significantly starting in 3208 with the arrival of the unknown energy wave. It saw a resurgence in 3210, only to plummet to zero in a single day in 3215. #id:288
demeter: Something terrible must have happened that day—likely linked to the crystals overrunning the base. #id:289
@@ -41,13 +45,18 @@ demeter: I'm detecting the Astra artifact in an adjacent room—the infamous [co
- We should return it to where it was extracted from #id:28d
audio "res://common/audio_manager/assets/sfx/dialogs/voices/wow_1.wav"
demeter: Oh, really? But it is incredibly rare; given the results of the experiments conducted by Athena, we could... #id:28e
- No, we need to bring it back—I have a feeling about this. #id:28f
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_3.wav"
demeter: Alright... I trust you, even if I don't understand where you're getting this reasoning from. #id:290
demeter: To be honest, I'm tired of constantly calculating probabilities... I'm programming the Internode for Astra. Don't forget the artifact! #id:291
audio "res://common/audio_manager/assets/sfx/dialogs/voices/see_you_later_3.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]