dialogue d'échec (manque l'ambiance sonore) #128
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common/audio_manager/assets/sfx/dialogs/sfx/deactivation.wav
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common/audio_manager/assets/sfx/dialogs/sfx/deactivation.wav
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://c8cwobmqg80dw"
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path="res://.godot/imported/deactivation.wav-f941c93b81a553c4a9b003d564a3ce38.sample"
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[deps]
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source_file="res://common/audio_manager/assets/sfx/dialogs/sfx/deactivation.wav"
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dest_files=["res://.godot/imported/deactivation.wav-f941c93b81a553c4a9b003d564a3ce38.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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dialogs/timelines/gameplay_related/failure.dtl
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dialogs/timelines/gameplay_related/failure.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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[wait time="1.5"]
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join demeter center [animation="Bounce In"]
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demeter: [color=#FFA617]{orchidName}[/color] ?
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demeter: The [color=#FFA617]Internode[/color] sensors are deactivated,[pause=0.2] I am losing connection with you.
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demeter: You did not generate enough [b]plant points[/b],[pause=0.2] the [color=#FFA617]Internode[/color] will not be able to leave the area.[pause=0.2] Your batteries are running low.[pause=0.4].[pause=0.4].[pause=0.4]
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demeter: I have to transfer you back to another body.[pause=0.3] Do not worry,[pause=0.2] it will not hurt you.
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audio "res://common/audio_manager/assets/sfx/recharge/recharge.wav"
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[wait time="0.9"]
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/deactivation.wav"
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[wait time="4.0"]
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dialogs/timelines/gameplay_related/failure.dtl.uid
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dialogs/timelines/gameplay_related/failure.dtl.uid
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uid://7dugwna5ge2x
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@@ -39,7 +39,8 @@ directories/dch_directory={
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}
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}
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directories/dtl_directory={
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directories/dtl_directory={
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"demeter_intro": "res://dialogs/timelines/story/demeter_intro.dtl",
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"demeter_intro": "res://dialogs/timelines/story/demeter_intro.dtl",
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"demeter_outro": "res://dialogs/timelines/story/demeter_outro.dtl"
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"demeter_outro": "res://dialogs/timelines/story/demeter_outro.dtl",
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"failure": "res://dialogs/timelines/gameplay_related/failure.dtl"
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}
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}
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layout/style_directory={
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layout/style_directory={
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"": "res://dialogs/dialogs_style.tres",
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"": "res://dialogs/dialogs_style.tres",
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