modification légères de traduction
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@@ -78,7 +78,7 @@ func score_update(with_animation = true):
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var objective_progression : float
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if GameInfo.game_data.current_region_data.state == RegionData.State.SUCCEEDED:
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objective_progression = 1.
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%ObjectiveProgressBar.text = tr("FILLED")
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%ObjectiveProgressBar.text = tr("FULL")
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else:
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var objective = GameInfo.game_data.current_region_data.objective
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objective_progression = (float(score_mirror) / max(float(objective), 1))
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