Modification de l'ambiance audio dans la caverne
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@@ -65,6 +65,9 @@ func _on_change_scene(scene : Scene):
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elif scene is RelayBaseScene:
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stop_all_musics()
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play_ambiance_alone("BaseRelais", false)
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elif scene is CaveScene:
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stop_all_musics()
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play_ambiance_alone("Cave", false)
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# Fonction s'exécutant à chaque début de timeline
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func _on_timeline_started():
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