Dev beta 1.2

* Ajout d'un tutoriel pour recommencer
* Fix du Surchargeur de Talion qui ne fonctionnait pas
* Suppression de flou sur beaucoup d'éléments visuels pour des raisons de performances
* Augmentation du rayon de spawn du Talion
* Fix léger de la météo (suppression du brouillard lors de la pluie)
This commit is contained in:
2026-05-03 22:45:37 +02:00
parent e7da19cb15
commit 73c1c67f1e
26 changed files with 641 additions and 136 deletions

View File

@@ -2,7 +2,6 @@
[ext_resource type="Script" uid="uid://mrw23oxsai10" path="res://gui/game/inventory_gui/inventory_item/scripts/inventory_item_3d.gd" id="1_nsad1"]
[ext_resource type="PackedScene" uid="uid://oktd71knql00" path="res://gui/game/inventory_gui/assets/3d/item_screen.blend" id="2_1uxm0"]
[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="2_hv1tg"]
[ext_resource type="Script" uid="uid://bq7admu4ahs5r" path="res://entities/player/inventory/scripts/item.gd" id="3_ixa47"]
[ext_resource type="Texture2D" uid="uid://cgmxjom200bej" path="res://common/icons/chevrons-up.svg" id="5_g1uf8"]
[ext_resource type="Texture2D" uid="uid://ds4m14vl7he6v" path="res://common/icons/pick.svg" id="6_jdjjl"]
@@ -60,14 +59,12 @@ texture = SubResource("GradientTexture2D_g1uf8")
[node name="ItemScreen" type="Sprite3D" parent="." unique_id=1128109703]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.08962244)
visible = false
transparent = false
texture = SubResource("GradientTexture2D_jdjjl")
[node name="ToolScreen" type="Sprite3D" parent="." unique_id=1384339729]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.08962244)
visible = false
transparent = false
texture = SubResource("GradientTexture2D_gj8fm")
@@ -76,20 +73,40 @@ unique_name_in_owner = true
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0, 0.004884802, -0.0937915)
modulate = Color(1, 1, 1, 0.3)
pixel_size = 0.0020833334
texture = ExtResource("2_hv1tg")
[node name="ParticleSprite1" type="Sprite3D" parent="." unique_id=811884632]
[node name="ParticleSprites" type="Node3D" parent="." unique_id=427396867]
unique_name_in_owner = true
[node name="ParticleSprite1" type="Sprite3D" parent="ParticleSprites" unique_id=811884632]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04235574, -0.03381054, -0.105405755)
pixel_size = 0.001
texture = ExtResource("5_g1uf8")
[node name="ParticleSprite2" type="Sprite3D" parent="." unique_id=1076243108]
unique_name_in_owner = true
[node name="ParticleSprite2" type="Sprite3D" parent="ParticleSprites" unique_id=1076243108]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.042, -0.034, -0.105)
pixel_size = 0.001
texture = ExtResource("6_jdjjl")
[node name="ParticleSprite3" type="Sprite3D" parent="ParticleSprites" unique_id=490761808]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0029564463, -0.034, -0.105)
pixel_size = 0.001
texture = ExtResource("6_jdjjl")
[node name="ParticleSprite4" type="Sprite3D" parent="ParticleSprites" unique_id=1224179780]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.04235574, 0.04323736, -0.105405755)
pixel_size = 0.001
texture = ExtResource("5_g1uf8")
[node name="ParticleSprite5" type="Sprite3D" parent="ParticleSprites" unique_id=241043116]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.042, 0.043047898, -0.105)
pixel_size = 0.001
texture = ExtResource("6_jdjjl")
[node name="ParticleSprite6" type="Sprite3D" parent="ParticleSprites" unique_id=1794865960]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0029564463, 0.043047898, -0.105)
pixel_size = 0.001
texture = ExtResource("6_jdjjl")
[node name="Area3D" type="Area3D" parent="." unique_id=426596211]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" unique_id=2020875183]

View File

@@ -19,10 +19,9 @@ func _ready():
func set_item(i : Item = item):
item = i
if is_node_ready():
%ParticleSprite1.visible = false
%ParticleSprite2.visible = false
%ParticleSprite1.modulate = Color.WHITE
%ParticleSprite2.modulate = Color.WHITE
for c in %ParticleSprites.get_children():
c.visible = false
c.modulate = Color.WHITE
%ItemIconSprite.texture = null
if i and i.icon:
@@ -30,15 +29,11 @@ func set_item(i : Item = item):
%ItemIconSprite.pixel_size = SPRITE_SIZE / i.icon.get_width()
for j in range(len(i.get_particles())):
if j == 0:
%ParticleSprite1.visible = true
%ParticleSprite1.texture = i.get_particles()[j].texture
%ParticleSprite1.modulate = i.get_particles()[j].color
if j == 1:
%ParticleSprite2.visible = true
%ParticleSprite2.texture = i.get_particles()[j].texture
%ParticleSprite2.modulate = i.get_particles()[j].color
if j < 6:
var sprite = %ParticleSprites.get_children()[j] as Sprite3D
sprite.visible = true
sprite.texture = i.get_particles()[j].texture
sprite.modulate = i.get_particles()[j].color
func set_state(s := state):