Dev beta 1.2
* Ajout d'un tutoriel pour recommencer * Fix du Surchargeur de Talion qui ne fonctionnait pas * Suppression de flou sur beaucoup d'éléments visuels pour des raisons de performances * Augmentation du rayon de spawn du Talion * Fix léger de la météo (suppression du brouillard lors de la pluie)
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@@ -19,10 +19,9 @@ func _ready():
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func set_item(i : Item = item):
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item = i
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if is_node_ready():
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%ParticleSprite1.visible = false
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%ParticleSprite2.visible = false
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%ParticleSprite1.modulate = Color.WHITE
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%ParticleSprite2.modulate = Color.WHITE
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for c in %ParticleSprites.get_children():
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c.visible = false
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c.modulate = Color.WHITE
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%ItemIconSprite.texture = null
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if i and i.icon:
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@@ -30,15 +29,11 @@ func set_item(i : Item = item):
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%ItemIconSprite.pixel_size = SPRITE_SIZE / i.icon.get_width()
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for j in range(len(i.get_particles())):
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if j == 0:
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%ParticleSprite1.visible = true
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%ParticleSprite1.texture = i.get_particles()[j].texture
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%ParticleSprite1.modulate = i.get_particles()[j].color
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if j == 1:
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%ParticleSprite2.visible = true
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%ParticleSprite2.texture = i.get_particles()[j].texture
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%ParticleSprite2.modulate = i.get_particles()[j].color
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if j < 6:
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var sprite = %ParticleSprites.get_children()[j] as Sprite3D
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sprite.visible = true
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sprite.texture = i.get_particles()[j].texture
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sprite.modulate = i.get_particles()[j].color
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func set_state(s := state):
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