Dev beta 1.2
* Ajout d'un tutoriel pour recommencer * Fix du Surchargeur de Talion qui ne fonctionnait pas * Suppression de flou sur beaucoup d'éléments visuels pour des raisons de performances * Augmentation du rayon de spawn du Talion * Fix léger de la météo (suppression du brouillard lors de la pluie)
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@@ -4,7 +4,6 @@
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[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/hud.tres" id="2_1wikm"]
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[ext_resource type="Texture2D" uid="uid://1ynlp05wj0hm" path="res://common/icons/rocket.svg" id="3_8kuag"]
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[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="4_1wikm"]
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[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="5_5i4hd"]
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[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="6_hgus1"]
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[ext_resource type="PackedScene" uid="uid://753270jjxmfg" path="res://gui/game/card/card.tscn" id="6_vg3tr"]
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[ext_resource type="Texture2D" uid="uid://bgi4rc50par30" path="res://common/icons/arrow-narrow-right.svg" id="7_6k6bq"]
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@@ -30,11 +29,6 @@ corner_radius_bottom_left = 20
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font = ExtResource("4_1wikm")
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font_size = 20
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pu6eb"]
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shader = ExtResource("5_5i4hd")
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shader_parameter/strength = 8.00000037674012
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shader_parameter/mix_percentage = 0.3
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[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_ebkn5"]
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[sub_resource type="Resource" id="Resource_ditr3"]
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@@ -99,6 +93,18 @@ tracks/2/keys = {
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"update": 1,
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"values": [1.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Background:modulate:a")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1.0]
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}
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[sub_resource type="Animation" id="Animation_58nqq"]
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resource_name = "appear"
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@@ -139,6 +145,18 @@ tracks/2/keys = {
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"update": 0,
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"values": [0.0, 1.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Background:modulate:a")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0.06666667, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 0.8]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ebkn5"]
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_data = {
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@@ -200,8 +218,7 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BlurRect" type="ColorRect" parent="PlantInfoTutorial" unique_id=35513528]
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material = SubResource("ShaderMaterial_pu6eb")
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[node name="Background" type="ColorRect" parent="PlantInfoTutorial" unique_id=35513528]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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