Dev de la démo
* Modification de l'apparence de l'UI des dialogues * Changement de l'ordre de déblocage des mutations * Ajout d'une confirmation pour l'abandon * Ajout de la scène de fin avec la base Boréa, en tant que fin de démo * Modification des icône de durée de vie, temps de pousse, et de mort * Ajout d'un icône au dessus du joueur quand il n'a plus d'énergie * Amélioration des dialogues du jeu * Changement du modèle du téléphone * Ajout de cellule d'énergie et de cellule de talion trouvable sur la carte * Il est à nouveau possible de se recharger après la fin d'une région * Buff des mutations ancien sociale et solide * Modification de la mutation fertile (ne donne de gain de graine qu'à la maturation) * Ajout d'une récupération automatique des graines * Ajout de deux cartons de tutoriel ainsi qu'une option pour les revoir dans l'aide de jeu * Amélioration générale du tutoriel * Ajout d'un écran titre digne de ce nom * Lors de l'arrivée à destination, ne téléporte plus le joueur sur une map vide, mais directement dans les lieux de cinématique * Ajout graphique de plus de pattern de mousse et de roche * Le talion apparait maintenant sur toute la carte * La roche peut désormais apparaitre sur la zone de départ * Ajout dud modificateur de région Canyon * Equilibrage général * Fix de bugs en tout genre
This commit is contained in:
19
dialogs/timelines/1_waking_up/1_waking_up.dtl
Normal file
19
dialogs/timelines/1_waking_up/1_waking_up.dtl
Normal file
@@ -0,0 +1,19 @@
|
||||
Void. #id:8d
|
||||
Void again. #id:8e
|
||||
[signal arg="spark"]
|
||||
Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.5] A massive amount of data to treat. #id:8f
|
||||
Overseeing serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] #id:10f
|
||||
label suite_dialogue #id:90
|
||||
- Wake up #id:97
|
||||
That is enough for now. Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:99
|
||||
[end_timeline]
|
||||
- Check components #id:91
|
||||
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:92
|
||||
jump suite_dialogue
|
||||
- Check streams #id:93
|
||||
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:94
|
||||
jump suite_dialogue
|
||||
- Check memory #id:95
|
||||
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:96
|
||||
jump suite_dialogue
|
||||
[end_timeline]
|
||||
1
dialogs/timelines/1_waking_up/1_waking_up.dtl.uid
Normal file
1
dialogs/timelines/1_waking_up/1_waking_up.dtl.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://kmojqxt5i18n
|
||||
27
dialogs/timelines/1_waking_up/2_demeter_intro.dtl
Normal file
27
dialogs/timelines/1_waking_up/2_demeter_intro.dtl
Normal file
@@ -0,0 +1,27 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: Hi ![pause=0.5] Phew,[pause=0.3] I thought no one would reply.[pause=0.5] Are you [color=#FFA617]Orchid[/color] ?[pause=0.5] You may not be familiar with this name but you must have seen it in your memory. #id:23
|
||||
- Uh... Who are you ? #id:24
|
||||
demeter: Oh sorry ![pause=0.5] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:25
|
||||
- Where am I ? #id:26
|
||||
demeter: Don't worry,[pause=0.3] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:27
|
||||
- Wait ! Who am I ? #id:28
|
||||
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.5] I elaborated your system but I don't know in which frame you are currently in.[pause=0.5] We'll find out ! #id:29
|
||||
demeter: I'm glad you are finally awake ![pause=0.5] To be honest,[pause=0.3] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:2a
|
||||
- Did you create me ? #id:2b
|
||||
demeter: Sort of ![pause=0.5] I didn't manufacture your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.5] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:2c
|
||||
- Why did you wake me ? #id:2d
|
||||
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.3] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2e
|
||||
- What are you ? #id:2f
|
||||
demeter: I'm the same as you.[pause=0.5] The same as all the sentient beings remaining on this planet.[pause=0.5] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.4].[pause=0.4].[pause=0.4] Our creators gave us many titles. #id:30
|
||||
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:102
|
||||
demeter: A long time ago,[pause=0.3] this planet was full of life.[pause=0.5] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:32
|
||||
demeter: Now,[pause=0.3] this world is a barren wasteland.[pause=0.5] You'll see it as soon as you leave this base. #id:33
|
||||
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#FFA617][b]Talion[/b][/color],[pause=0.3] a unique element giving birth to new life forms when shattered,[pause=0.5] reappeared. #id:34
|
||||
demeter: With the [color=#FFA617][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:35
|
||||
demeter: But first things first,[pause=0.3] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#FFA617][b]Talion[/b][/color] to plant seeds. #id:36
|
||||
demeter: I sent you a checklist with the things that you have to learn, and I'll provide the tools you need along the way. #id:fd
|
||||
demeter: [b]I send you an elevator[/b],[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:fe
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
1
dialogs/timelines/1_waking_up/2_demeter_intro.dtl.uid
Normal file
1
dialogs/timelines/1_waking_up/2_demeter_intro.dtl.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cit8io7t0il16
|
||||
@@ -0,0 +1,33 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
[wait time="1.5"]
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: Hi again ![pause=0.5] You did well up there ! #id:74
|
||||
demeter: Perhaps I should introduce myself now. #id:75
|
||||
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:76
|
||||
demeter: I am installed at the [color=#6CDAE7]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:77
|
||||
demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:78
|
||||
- No it's perfectly clear to me! #id:103
|
||||
- Yes, among a lot of other questions ! So where am I ? #id:79
|
||||
demeter: You're actually in an ancient human base,[pause=0.2] called [color=#E30022]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:7a
|
||||
- Wait, can you explain me what did I just do up there ? #id:7b
|
||||
demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:7c
|
||||
- Sorry, but what is the point of all of that ? #id:7d
|
||||
demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:7e
|
||||
demeter: Now that you have learnt how to produce [b]plants[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:ad
|
||||
demeter: The engine you see is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] #id:8c
|
||||
demeter: It is quite an old model, [pause=0.2]thousands of years in fact[pause=0.2], so it cannot go all away to Borea. [pause=0.2]You'll need to jump region to region and recharge it every step. #id:ae
|
||||
demeter: And to make matters worse,[pause=0.2] its effectiveness is decreasing every jump,[pause=0.2] so you'll need to fuel it with more and more energy. #id:af
|
||||
demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:67
|
||||
- Ok let's go ! #id:ff
|
||||
- Why do you need me to travel through the entire planet to join you ? #id:6b
|
||||
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:6c
|
||||
demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:6d
|
||||
- I will do my best to be there quickly ! #id:6e
|
||||
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:6f
|
||||
- Are you hiding information from me ? #id:70
|
||||
demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:71
|
||||
demeter: You'll need to travel north to join me, but you won't do that in one go. First, go to the [b]Mercury Relay Base[/b]; we'll use it as a temporary base to repair the ship and save your data.. #id:e2
|
||||
demeter: Remember, to continue, you'll need to keep your best seeds and continue to [b]evolve your plants[/b]. #id:e3
|
||||
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:73
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
@@ -0,0 +1 @@
|
||||
uid://cc1vx88mwb7tu
|
||||
13
dialogs/timelines/1_waking_up/4_cave.dtl
Normal file
13
dialogs/timelines/1_waking_up/4_cave.dtl
Normal file
@@ -0,0 +1,13 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: I hope everything is going well for you so far. I'm calling because the next regions you're heading to contain unique rock formations\: the [b]Caverns of Talion[/b]. #id:e5
|
||||
demeter: The crystals in these caverns are special; they don't produce life, but they release a powerful mutagenic energy into the air. This will surely help you grow more powerfull plants for the rest of your journey. #id:eb
|
||||
- Ok I'll take a look on it. #id:100
|
||||
- Talion hadn't disappeared? #id:e6
|
||||
demeter: Precisely, I'd like you to check for me if its reappearance on the surface also means its reappearance in the caverns. #id:e7
|
||||
- How do you know? #id:e8
|
||||
demeter: These caverns were well known to humans. Some went there to study Talion, others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:e9
|
||||
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:ec
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
1
dialogs/timelines/1_waking_up/4_cave.dtl.uid
Normal file
1
dialogs/timelines/1_waking_up/4_cave.dtl.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://pgqchxycwcpd
|
||||
20
dialogs/timelines/1_waking_up/5_mercury_arrival.dtl
Normal file
20
dialogs/timelines/1_waking_up/5_mercury_arrival.dtl
Normal file
@@ -0,0 +1,20 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: I'm detecting the Mercury base from your ship's sensors. I hope the Internode is okay... #id:b0
|
||||
- It's fine for now. #id:b1
|
||||
- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:b2
|
||||
demeter: It's already impressive that nothing has exploded on the ship yet. #id:b3
|
||||
demeter: ... #id:b4
|
||||
demeter: Can we just pretend I didn't say anything? I really don't want to wipe your memory again. #id:b5
|
||||
- ... #id:b6
|
||||
demeter: Oh, I'm doing what I can. #id:b7
|
||||
- The ship could explode? #id:b8
|
||||
demeter: Not explode, but its reactor uses experimental technology from the Talion, and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:b9
|
||||
- Wipe my memory? #id:ba
|
||||
demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:bb
|
||||
demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:bc
|
||||
demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:bd
|
||||
demeter: See you Orchid ! #id:bf
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
1
dialogs/timelines/1_waking_up/5_mercury_arrival.dtl.uid
Normal file
1
dialogs/timelines/1_waking_up/5_mercury_arrival.dtl.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c4i2cbrabiaev
|
||||
35
dialogs/timelines/1_waking_up/6_mercury_departure.dtl
Normal file
35
dialogs/timelines/1_waking_up/6_mercury_departure.dtl
Normal file
@@ -0,0 +1,35 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: Great, Orchid! I now have access to the base from the ship! #id:ca
|
||||
demeter: I've programmed a new destination for you in the onboard computer. #id:cb
|
||||
- OK! What's next? #id:104
|
||||
- Uhm, what just happened down there? #id:105
|
||||
demeter: Oh sorry, I forgot that it can be confusing for you. #id:106
|
||||
demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:107
|
||||
demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:108
|
||||
demeter: Did you see your old body? #id:109
|
||||
- My... body? #id:10a
|
||||
demeter: Oh, never mind, that's really nothing. #id:10b
|
||||
- Yes, and that was really creepy! #id:10c
|
||||
demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:10d
|
||||
demeter: Anyway, you still have quite a long way to go. #id:10e
|
||||
demeter: You now need to go a little further north, to a new relay base, [b]Venus Base[/b]. #id:cc
|
||||
demeter: [b]I managed to repair the ship[/b], but I'm afraid it hasn't returned to its original state... #id:110
|
||||
demeter: [b]I also did some cleaning in your seeds[/b], they have gone bad during the time I repaired the ship. I hope you don't mind... #id:111
|
||||
- No problem, I'll found better ones. #id:112
|
||||
- Oh no ! But I've been away just a moment ! #id:113
|
||||
demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:114
|
||||
demeter: Luckily, I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:ce
|
||||
- Thanks ! #id:101
|
||||
- Vending machines? #id:cf
|
||||
demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0
|
||||
demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1
|
||||
- Money? #id:d2
|
||||
demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3
|
||||
demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4
|
||||
demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5
|
||||
demeter: [b]These artifacts will be placed on a shelf in your ship[/b], but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
|
||||
demeter: Good luck with the [b]Venus Relay Base[/b]; it's a little further than the last one. #id:d7
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
@@ -0,0 +1 @@
|
||||
uid://brvpqbfvwt4vd
|
||||
15
dialogs/timelines/1_waking_up/7_venus_arrival.dtl
Normal file
15
dialogs/timelines/1_waking_up/7_venus_arrival.dtl
Normal file
@@ -0,0 +1,15 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: Wow, you arrived quickly! How's your journey going so far? #id:d8
|
||||
- Boring #id:d9
|
||||
demeter: Sorry, but things get even more complicated from here on out! But believe me, I need you. I wouldn't have asked you if it was not important. #id:da
|
||||
- Too easy #id:db
|
||||
demeter: Hmm, that answer surprises me. I didn't think your program contained any pride... #id:dc
|
||||
demeter: [i]Analysis in progress[/i] #id:dd
|
||||
demeter: 20% pride! I must have been hallucinating while writing your behavior. #id:de
|
||||
- Interesting #id:df
|
||||
demeter: Good! I hope you're enjoying your new existence, and that you're not suffering too much from being born into something you didn't choose... #id:e0
|
||||
demeter: Like in [b]Mercury Base[/b], I'd like you to save yourself. In the meantime, I'll check the ship's condition. I hope it hasn't suffered too much damage from the jumps! #id:e1
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
1
dialogs/timelines/1_waking_up/7_venus_arrival.dtl.uid
Normal file
1
dialogs/timelines/1_waking_up/7_venus_arrival.dtl.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c0qj04jisfxg4
|
||||
21
dialogs/timelines/1_waking_up/8_venus_departure.dtl
Normal file
21
dialogs/timelines/1_waking_up/8_venus_departure.dtl
Normal file
@@ -0,0 +1,21 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: Well, you've done the easiest part so far, but all the remaining relay bases along the way have been destroyed by the weather... So, you're going to have a long road ahead of you to reach me. #id:ed
|
||||
demeter: However, I'm glad you made it this far! I understand that waking up in that dark room must have been quite a shock. #id:ee
|
||||
demeter: This is the first time you've come this far, or rather, the first time an iteration has reached this base. #id:ef
|
||||
- What do you mean by "an iteration"? #id:f0
|
||||
demeter: Uh, I've tried several times to get you to come to me by changing many parameters of your intelligence. Each time, you got lost, you didn't achieve your objectives, or you chose to disobey me... #id:f1
|
||||
- And how many iterations have you reached? #id:f2
|
||||
demeter: Exactly 15 different versions, with exactly 361 O-800 models lost in the wild, but the twelfth version caused me to lose 57% of them; it had a tendency to get lost on the planet... #id:f3
|
||||
demeter: In any case, know that you're my favorite! #id:f4
|
||||
- What happened to the others? #id:f5
|
||||
demeter: Not much. Many are still on the planet; perhaps they're still wandering, but it's likely they ran out of power. #id:f6
|
||||
- What makes me different? #id:f7
|
||||
demeter: The list of parameters is long, but if I had to summarize, I'd say that part of your code comes from an emotional support program for humans. For a reason I haven't yet figured out, it worked very well! #id:f8
|
||||
demeter: I won't bother you any longer, you still have a long journey ahead, and I can't help but anticipate your arrival! Sandy would say I'm impatient... #id:f9
|
||||
- Who's Sandy? #id:fa
|
||||
demeter: ... #id:fb
|
||||
demeter: I... am waiting for you... #id:fc
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
1
dialogs/timelines/1_waking_up/8_venus_departure.dtl.uid
Normal file
1
dialogs/timelines/1_waking_up/8_venus_departure.dtl.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://80hohftb73a
|
||||
13
dialogs/timelines/1_waking_up/9_borea.dtl
Normal file
13
dialogs/timelines/1_waking_up/9_borea.dtl
Normal file
@@ -0,0 +1,13 @@
|
||||
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ![pause=0.5] Of course,[pause=0.2] since your database was corrupted I had to erase most of it. #id:7f
|
||||
demeter: Humans are living creatures that are.[pause=0.3].[pause=0.3].[pause=0.5] Different than plants.[pause=0.5] They are mostly thinking and moving like us.[pause=0.5] Somehow,[pause=0.2] they are very cute creatures,[pause=0.2] that only live for less than a century. #id:80
|
||||
demeter: One human is relatively intelligent,[pause=0.2] but don't be fooled,[pause=0.2] together,[pause=0.2] they did great things.[pause=0.5] In fact,[pause=0.2] they created us. #id:81
|
||||
demeter: A long time ago,[pause=0.2] they discovered this planet.[pause=0.5] It was very different,[pause=0.2] plants were thriving everywhere ![pause=0.5] But then.[pause=0.3].[pause=0.3].[pause=0.5] they.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:82
|
||||
- What ? #id:83
|
||||
- Are you lagging? #id:84
|
||||
- Take your time. #id:85
|
||||
demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built great things,[pause=0.2] but sometimes great things had a bad impact on the environment and even themselves. #id:86
|
||||
- Where are they now ? #id:87
|
||||
demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:88
|
||||
- What happened ? #id:89
|
||||
demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:8a
|
||||
demeter: Enough talking about the past, let's talk about your mission. #id:ac
|
||||
1
dialogs/timelines/1_waking_up/9_borea.dtl.uid
Normal file
1
dialogs/timelines/1_waking_up/9_borea.dtl.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bvqj76u55jn1w
|
||||
Reference in New Issue
Block a user