Dev de la démo
* Modification de l'apparence de l'UI des dialogues * Changement de l'ordre de déblocage des mutations * Ajout d'une confirmation pour l'abandon * Ajout de la scène de fin avec la base Boréa, en tant que fin de démo * Modification des icône de durée de vie, temps de pousse, et de mort * Ajout d'un icône au dessus du joueur quand il n'a plus d'énergie * Amélioration des dialogues du jeu * Changement du modèle du téléphone * Ajout de cellule d'énergie et de cellule de talion trouvable sur la carte * Il est à nouveau possible de se recharger après la fin d'une région * Buff des mutations ancien sociale et solide * Modification de la mutation fertile (ne donne de gain de graine qu'à la maturation) * Ajout d'une récupération automatique des graines * Ajout de deux cartons de tutoriel ainsi qu'une option pour les revoir dans l'aide de jeu * Amélioration générale du tutoriel * Ajout d'un écran titre digne de ce nom * Lors de l'arrivée à destination, ne téléporte plus le joueur sur une map vide, mais directement dans les lieux de cinématique * Ajout graphique de plus de pattern de mousse et de roche * Le talion apparait maintenant sur toute la carte * La roche peut désormais apparaitre sur la zone de départ * Ajout dud modificateur de région Canyon * Equilibrage général * Fix de bugs en tout genre
This commit is contained in:
@@ -1,58 +1,106 @@
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[gd_scene format=3 uid="uid://d0n52psuns1vl"]
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[ext_resource type="Script" uid="uid://ddf3fktoer2ng" path="res://stages/intro/scripts/intro.gd" id="1_2nxbv"]
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[ext_resource type="Shader" uid="uid://bv2rghn44mrrf" path="res://stages/title_screen/resources/shaders/stars.gdshader" id="2_851lr"]
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[ext_resource type="Texture2D" uid="uid://bi5jo6pf0acjb" path="res://common/icons/carambola.svg" id="2_2nxbv"]
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[ext_resource type="Shader" uid="uid://bklafn6ulmkij" path="res://common/vfx/materials/shaders/topology_map.gdshader" id="2_851lr"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_mi20s"]
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viewport_path = NodePath("CanvasLayer/TextureRect/SubViewport")
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[sub_resource type="Curve" id="Curve_tg2p4"]
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point_count = 2
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[sub_resource type="Curve" id="Curve_j8cg2"]
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point_count = 2
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2nxbv"]
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shader = ExtResource("2_851lr")
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shader_parameter/sky_color = Color(0.03, 0.05, 0.11, 1)
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shader_parameter/star_base_color = Color(0.8, 1, 0.3, 1)
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shader_parameter/star_hue_offset = 0.6
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shader_parameter/star_intensity = 0.08
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shader_parameter/star_twinkle_speed = 0.8
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shader_parameter/star_twinkle_intensity = 0.2
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shader_parameter/layer_scale = 20.0
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shader_parameter/layer_scale_step = 10.0
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shader_parameter/layers_count = 3
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shader_parameter/line_number = 10.0
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shader_parameter/line_color = Color(0.0627451, 0.05882353, 0.16862746, 1)
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shader_parameter/line_thickness = 0.0010000000475
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shader_parameter/inverse_result = true
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[sub_resource type="Sky" id="Sky_65b6a"]
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sky_material = SubResource("ShaderMaterial_2nxbv")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mi20s"]
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noise_type = 2
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frequency = 0.0172
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offset = Vector3(0, -377.34, 682.93)
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fractal_type = 2
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fractal_octaves = 3
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[sub_resource type="Environment" id="Environment_mi20s"]
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background_mode = 2
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sky = SubResource("Sky_65b6a")
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sky_custom_fov = 61.7
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ambient_light_source = 3
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_sky_contribution = 0.85
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ambient_light_energy = 2.0
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reflected_light_source = 2
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tonemap_mode = 2
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tonemap_exposure = 0.7
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tonemap_white = 1.84
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glow_enabled = true
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glow_intensity = 0.22
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glow_bloom = 0.22
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glow_hdr_threshold = 0.79
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glow_hdr_scale = 0.0
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glow_hdr_luminance_cap = 5.63
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fog_enabled = true
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fog_mode = 1
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fog_light_color = Color(0.13725491, 0.39215687, 0.6666667, 1)
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fog_density = 0.1831
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fog_aerial_perspective = 0.113
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fog_sky_affect = 0.0
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volumetric_fog_sky_affect = 0.0
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adjustment_enabled = true
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adjustment_saturation = 1.3
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tg2p4"]
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width = 600
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height = 600
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generate_mipmaps = false
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noise = SubResource("FastNoiseLite_mi20s")
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seamless = true
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normalize = false
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[node name="Intro" type="Node" unique_id=1801844904]
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script = ExtResource("1_2nxbv")
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game_scene_path = "uid://d28cp7a21kwou"
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[node name="Node3D" type="Node3D" parent="." unique_id=1668131521]
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=2099392132]
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[node name="Camera3D" type="Camera3D" parent="Node3D" unique_id=2070854508]
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer" unique_id=154563397]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.13725491, 0.39215687, 0.6666667, 0.30588236)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="Node3D" unique_id=115692868]
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environment = SubResource("Environment_mi20s")
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[node name="TextureRect" type="TextureRect" parent="CanvasLayer" unique_id=353070670]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("ViewportTexture_mi20s")
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expand_mode = 1
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stretch_mode = 6
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[node name="SubViewport" type="SubViewport" parent="CanvasLayer/TextureRect" unique_id=1614126672]
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transparent_bg = true
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size = Vector2i(1000, 1000)
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[node name="SparkParticles" type="CPUParticles2D" parent="CanvasLayer/TextureRect/SubViewport" unique_id=1408188363]
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unique_name_in_owner = true
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position = Vector2(500, 500)
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emitting = false
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amount = 180
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texture = ExtResource("2_2nxbv")
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lifetime = 3.0
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emission_shape = 1
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emission_sphere_radius = 1.0
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spread = 180.0
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gravity = Vector2(0, 0)
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initial_velocity_min = 304.35
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initial_velocity_max = 463.77
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angular_velocity_min = -10.0
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angular_velocity_max = 10.0
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orbit_velocity_min = 0.1
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orbit_velocity_max = 0.1
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angle_min = -490.4
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angle_max = 444.0
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scale_amount_min = 10.0
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scale_amount_max = 10.0
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scale_amount_curve = SubResource("Curve_tg2p4")
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color = Color(1, 0.4509804, 1, 1)
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hue_variation_min = -1.0
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hue_variation_max = 1.0
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hue_variation_curve = SubResource("Curve_j8cg2")
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[node name="TopologyMap" type="TextureRect" parent="CanvasLayer" unique_id=2030967336]
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unique_name_in_owner = true
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material = SubResource("ShaderMaterial_2nxbv")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("NoiseTexture2D_tg2p4")
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expand_mode = 3
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stretch_mode = 6
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