Les backrooms pour le fun =)
This commit is contained in:
40
stages/3d_scenes/backrooms/backrooms.tscn
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40
stages/3d_scenes/backrooms/backrooms.tscn
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[gd_scene format=3 uid="uid://c1mpuajhgl3bo"]
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[node name="Backrooms" type="Node3D" unique_id=16899465]
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[node name="Player3D" parent="." unique_id=549819967 instance=ExtResource("3_7gjj1")]
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[node name="InteractTutorial" parent="Player3D/CanvasLayer/3dTutorial" parent_id_path=PackedInt32Array(549819967, 259323543) index="1" unique_id=1117243867]
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[node name="Camera3D" type="Camera3D" parent="." unique_id=281886327]
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transform = Transform3D(-0.98900557, 0.015714146, -0.14704114, -9.0072927e-10, 0.99433786, 0.10626406, 0.14787856, 0.10509577, -0.9834057, -2.3532534, 1.3807694, -30.463974)
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current = true
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fov = 90.9
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[editable path="Player3D"]
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BIN
stages/3d_scenes/backrooms/resources/backroom.blend
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BIN
stages/3d_scenes/backrooms/resources/backroom.blend
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Binary file not shown.
60
stages/3d_scenes/backrooms/resources/backroom.blend.import
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60
stages/3d_scenes/backrooms/resources/backroom.blend.import
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path="res://.godot/imported/backroom.blend-dad3bd2a89599173447977734214fa7f.scn"
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[deps]
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nodes/root_name=""
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animation/import=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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BIN
stages/3d_scenes/backrooms/resources/backroom.blend1
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BIN
stages/3d_scenes/backrooms/resources/backroom.blend1
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Binary file not shown.
BIN
stages/3d_scenes/backrooms/resources/backrooms_floor.jpg
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stages/3d_scenes/backrooms/resources/backrooms_floor.jpg
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metadata={
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}
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[deps]
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source_file="res://stages/3d_scenes/backrooms/resources/backrooms_floor.jpg"
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[params]
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detect_3d/compress_to=0
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BIN
stages/3d_scenes/backrooms/resources/backrooms_wallpaper.jpg
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BIN
stages/3d_scenes/backrooms/resources/backrooms_wallpaper.jpg
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[deps]
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source_file="res://stages/3d_scenes/backrooms/resources/backrooms_wallpaper.jpg"
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detect_3d/compress_to=0
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BIN
stages/3d_scenes/backrooms/resources/yellow_ceiling_tiles.png
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BIN
stages/3d_scenes/backrooms/resources/yellow_ceiling_tiles.png
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After Width: | Height: | Size: 747 KiB |
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metadata={
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}
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[deps]
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source_file="res://stages/3d_scenes/backrooms/resources/yellow_ceiling_tiles.png"
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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6
stages/3d_scenes/backrooms/scripts/backrooms.gd
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6
stages/3d_scenes/backrooms/scripts/backrooms.gd
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extends Node3D
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func _ready():
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if not Engine.is_editor_hint():
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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1
stages/3d_scenes/backrooms/scripts/backrooms.gd.uid
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1
stages/3d_scenes/backrooms/scripts/backrooms.gd.uid
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@@ -0,0 +1 @@
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uid://cwvmwpcuvo4mq
|
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