mise en place du système audio par phase et de la musique du camion
This commit was merged in pull request #100.
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@@ -1,61 +1,105 @@
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extends Node
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const MIN_VOLUME = -60.
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var is_ready = false
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@export var music_volume : float = 0. :
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set(v):
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music_volume = v
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if is_ready: setup_volume()
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@export var ambiance_volume : float = 0. :
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set(v):
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ambiance_volume = v
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if is_ready: setup_volume()
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@export var default_fade_time = 1.0
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@export var garden_musics : Array[AudioStreamPlayer]
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@export var garden_score_musics_levels : Array[float]
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@export var garden_phase = 0
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@export var garden_phases_scores : Array[int]
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@onready var playing_music = null : set = play_music
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@export var playing_musics : Array[AudioStreamPlayer] = []
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@export var playing_ambiances : Array[AudioStreamPlayer] = []
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func _ready():
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GameInfo.game_data.current_planet_data_updated.connect(_on_current_planet_data_updated)
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setup_volume()
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is_ready = true
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func setup_volume():
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for c in %Ambiance.get_children():
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var player = c as AudioStreamPlayer
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player.volume_db = ambiance_volume if playing_ambiances.find(player) != -1 else MIN_VOLUME
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for c in %Musics.get_children():
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var player = c as AudioStreamPlayer
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player.volume_db = music_volume if playing_musics.find(player) != -1 else MIN_VOLUME
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for player in get_all_audio_stream():
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player.play()
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setup_phase(player)
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func update_phase():
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for player in get_all_audio_stream():
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setup_phase(player)
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func get_all_audio_stream() -> Array[AudioStreamPlayer]:
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var all_audio_stream : Array[AudioStreamPlayer] = []
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var all_children = %Ambiance.get_children()
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all_children.append_array(%Musics.get_children())
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print(all_children)
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for c in all_children:
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if c is AudioStreamPlayer:
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all_audio_stream.append(c)
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return all_audio_stream
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func _on_current_planet_data_updated(planet_data : PlanetData):
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if planet_data:
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planet_data.contamination_updated.connect(_on_contamination_updated)
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if len(garden_musics):
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play_music(garden_musics[0])
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func _on_contamination_updated(garden_score : float):
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var actual_level = 0
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if len(garden_score_musics_levels) and len(garden_musics):
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for level in range(1, len(garden_score_musics_levels)):
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if garden_score > garden_score_musics_levels[level]:
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actual_level = level
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if len(garden_musics) > actual_level:
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play_music(garden_musics[actual_level])
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func stop_music():
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play_music(null)
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func play_music(music : AudioStreamPlayer):
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if playing_music != null:
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if playing_music != music:
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if playing_music:
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await audio_fade(playing_music, false).finished
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if music:
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music.play()
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elif music != null and music != playing_music:
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music.play()
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playing_music = music
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func audio_fade(music : AudioStreamPlayer, fade_in = true, fade_time = default_fade_time) -> Tween:
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var fade_tween : Tween = get_tree().create_tween()
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var music_default_volume = music.volume_db
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var target_volume = music_default_volume if fade_in else -80.
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update_garden_phase(planet_data)
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planet_data.updated.connect(update_garden_phase)
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if fade_in:
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music.volume_db = -80.
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music.play()
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func update_garden_phase(planet_data : PlanetData):
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var phase : int = 0
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for i in range(len(garden_phases_scores)):
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if planet_data.garden_score >= garden_phases_scores[i]:
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phase = i
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fade_tween.tween_property(music, "volume_db", target_volume, fade_time)
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update_phase()
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garden_phase = phase
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func enter_planet():
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set_volume(%Planet, music_volume)
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set_volume(%Truck, MIN_VOLUME)
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func enter_truck():
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set_volume(%Planet, MIN_VOLUME)
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set_volume(%Truck, music_volume)
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func stop_music(music : AudioStreamPlayer, with_fade = false):
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if playing_musics.find(music) != -1:
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playing_musics.remove_at(playing_musics.find(music))
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set_volume(music, MIN_VOLUME, with_fade)
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func play_music(music : AudioStreamPlayer, with_fade = false):
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playing_musics.append(music)
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set_volume(music, music_volume, with_fade)
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func setup_phase(music : AudioStreamPlayer):
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if music.stream is AudioStreamSynchronized:
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var sync_stream = music.stream as AudioStreamSynchronized
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var phase_stream_id = min(garden_phase, sync_stream.stream_count - 1)
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for i in range(sync_stream.stream_count):
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sync_stream.set_sync_stream_volume(
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i,
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0. if i == phase_stream_id else MIN_VOLUME
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)
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func set_volume(music : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween:
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var fade_tween : Tween = get_tree().create_tween()
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fade_tween.tween_property(music, "volume_db", to, fade_time)
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if not fade_in:
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fade_tween.finished.connect(
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func():
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music.stop()
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music.volume_db = music_default_volume
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)
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return fade_tween
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