mise en place du système audio par phase et de la musique du camion

This commit was merged in pull request #100.
This commit is contained in:
2025-10-31 17:21:40 +01:00
parent 4d58f3ee44
commit 7c8eba29d8
18 changed files with 217 additions and 144 deletions

View File

@@ -1,61 +1,105 @@
extends Node
const MIN_VOLUME = -60.
var is_ready = false
@export var music_volume : float = 0. :
set(v):
music_volume = v
if is_ready: setup_volume()
@export var ambiance_volume : float = 0. :
set(v):
ambiance_volume = v
if is_ready: setup_volume()
@export var default_fade_time = 1.0
@export var garden_musics : Array[AudioStreamPlayer]
@export var garden_score_musics_levels : Array[float]
@export var garden_phase = 0
@export var garden_phases_scores : Array[int]
@onready var playing_music = null : set = play_music
@export var playing_musics : Array[AudioStreamPlayer] = []
@export var playing_ambiances : Array[AudioStreamPlayer] = []
func _ready():
GameInfo.game_data.current_planet_data_updated.connect(_on_current_planet_data_updated)
setup_volume()
is_ready = true
func setup_volume():
for c in %Ambiance.get_children():
var player = c as AudioStreamPlayer
player.volume_db = ambiance_volume if playing_ambiances.find(player) != -1 else MIN_VOLUME
for c in %Musics.get_children():
var player = c as AudioStreamPlayer
player.volume_db = music_volume if playing_musics.find(player) != -1 else MIN_VOLUME
for player in get_all_audio_stream():
player.play()
setup_phase(player)
func update_phase():
for player in get_all_audio_stream():
setup_phase(player)
func get_all_audio_stream() -> Array[AudioStreamPlayer]:
var all_audio_stream : Array[AudioStreamPlayer] = []
var all_children = %Ambiance.get_children()
all_children.append_array(%Musics.get_children())
print(all_children)
for c in all_children:
if c is AudioStreamPlayer:
all_audio_stream.append(c)
return all_audio_stream
func _on_current_planet_data_updated(planet_data : PlanetData):
if planet_data:
planet_data.contamination_updated.connect(_on_contamination_updated)
if len(garden_musics):
play_music(garden_musics[0])
func _on_contamination_updated(garden_score : float):
var actual_level = 0
if len(garden_score_musics_levels) and len(garden_musics):
for level in range(1, len(garden_score_musics_levels)):
if garden_score > garden_score_musics_levels[level]:
actual_level = level
if len(garden_musics) > actual_level:
play_music(garden_musics[actual_level])
func stop_music():
play_music(null)
func play_music(music : AudioStreamPlayer):
if playing_music != null:
if playing_music != music:
if playing_music:
await audio_fade(playing_music, false).finished
if music:
music.play()
elif music != null and music != playing_music:
music.play()
playing_music = music
func audio_fade(music : AudioStreamPlayer, fade_in = true, fade_time = default_fade_time) -> Tween:
var fade_tween : Tween = get_tree().create_tween()
var music_default_volume = music.volume_db
var target_volume = music_default_volume if fade_in else -80.
update_garden_phase(planet_data)
planet_data.updated.connect(update_garden_phase)
if fade_in:
music.volume_db = -80.
music.play()
func update_garden_phase(planet_data : PlanetData):
var phase : int = 0
for i in range(len(garden_phases_scores)):
if planet_data.garden_score >= garden_phases_scores[i]:
phase = i
fade_tween.tween_property(music, "volume_db", target_volume, fade_time)
update_phase()
garden_phase = phase
func enter_planet():
set_volume(%Planet, music_volume)
set_volume(%Truck, MIN_VOLUME)
func enter_truck():
set_volume(%Planet, MIN_VOLUME)
set_volume(%Truck, music_volume)
func stop_music(music : AudioStreamPlayer, with_fade = false):
if playing_musics.find(music) != -1:
playing_musics.remove_at(playing_musics.find(music))
set_volume(music, MIN_VOLUME, with_fade)
func play_music(music : AudioStreamPlayer, with_fade = false):
playing_musics.append(music)
set_volume(music, music_volume, with_fade)
func setup_phase(music : AudioStreamPlayer):
if music.stream is AudioStreamSynchronized:
var sync_stream = music.stream as AudioStreamSynchronized
var phase_stream_id = min(garden_phase, sync_stream.stream_count - 1)
for i in range(sync_stream.stream_count):
sync_stream.set_sync_stream_volume(
i,
0. if i == phase_stream_id else MIN_VOLUME
)
func set_volume(music : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween:
var fade_tween : Tween = get_tree().create_tween()
fade_tween.tween_property(music, "volume_db", to, fade_time)
if not fade_in:
fade_tween.finished.connect(
func():
music.stop()
music.volume_db = music_default_volume
)
return fade_tween