Dev pour la béta 1

* ajout des artefacts avec la pile et l'emplacement de graine
* affichage des artefacts dans le vaisseau sur une étagère
* ajout des distributeurs d'artefacts dans les régions
* affichage des attributs de bases de plantes dans le vaisseau
* changement de l'affichage du choix des régions
* changement des icônes du détecteur
This commit is contained in:
2026-04-10 16:16:54 +02:00
parent 84a2eafe57
commit 8062c42e7b
154 changed files with 2780 additions and 1772 deletions

View File

@@ -2,6 +2,7 @@ extends Area3D
class_name Interactable3D
@export var interactable = true
@export var inspectable = false
signal clicked
@@ -12,16 +13,6 @@ func click():
if interactable:
clicked.emit()
func _ready():
if audio_player:
var default_volume := audio_player.volume_db
audio_player.volume_db += GameInfo.settings_data.sfx_volume
GameInfo.settings_data.sound_changed.connect(
func(settings : SettingsData):
audio_player.volume_db = default_volume + settings.sfx_volume
)
func play_audio():
if audio_player:
audio_player.play()
@@ -33,7 +24,14 @@ func stop_audio():
func _on_mouse_entered():
if hover_animation_player:
hover_animation_player.play("hover")
if inspectable:
Pointer.inspect(self)
func _on_mouse_exited():
if hover_animation_player:
hover_animation_player.stop()
if inspectable:
Pointer.stop_inspect(self)
func card_info() -> CardInfo:
return null

View File

@@ -4,6 +4,11 @@ class_name Door
@export var to_scene_id = ""
@export var icon : Texture : set = set_icon
@export var present : bool = false : set = set_present
@export var door_id : int
func _init():
default_interact_text = "ENTER"
func _ready():
if available:
@@ -11,10 +16,13 @@ func _ready():
else:
%AnimatedSprite2D.play("closed")
set_icon()
set_present()
func interact(_p : Player) -> bool:
func interact(p : Player) -> bool:
if available and to_scene_id:
interacted.emit(_p)
p.region.data.entered_door = name
interacted.emit(p)
p.region.save()
SceneManager.change_to_scene_id(to_scene_id)
return available
@@ -32,3 +40,11 @@ func set_icon(i: Texture = icon):
icon = i
if is_node_ready():
%Icon.texture = icon
func set_present(p := present):
present = p
if present:
process_mode = Node.PROCESS_MODE_INHERIT
else:
process_mode = Node.PROCESS_MODE_DISABLED
visible = present

View File

@@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cqecty3kl6yg6"
path="res://.godot/imported/STW_Props_Batterie_V2.png-5149763f9e1dac76893ec05c148e8056.ctex"
path.s3tc="res://.godot/imported/STW_Props_Batterie_V2.png-5149763f9e1dac76893ec05c148e8056.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://entities/interactables/truck/recharge/STW_Props_Batterie_V2.png"
dest_files=["res://.godot/imported/STW_Props_Batterie_V2.png-5149763f9e1dac76893ec05c148e8056.ctex"]
dest_files=["res://.godot/imported/STW_Props_Batterie_V2.png-5149763f9e1dac76893ec05c148e8056.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View File

@@ -1,19 +0,0 @@
[gd_resource type="Resource" script_class="AncientMutation" format=3 uid="uid://dys1ehlg4kwh7"]
[ext_resource type="Script" uid="uid://c7po0bstyg80u" path="res://entities/plants/scripts/plant_mutation/ancient_mutation.gd" id="1_5g2qg"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_yqbjv"]
[ext_resource type="Resource" uid="uid://wxqxm6d5twdh" path="res://entities/plants/resources/plant_parts/Leaf8.tres" id="2_s2bpe"]
[ext_resource type="Resource" uid="uid://uoikjpno37bi" path="res://entities/plants/resources/plant_parts/Leaf9.tres" id="3_wfusp"]
[ext_resource type="Resource" uid="uid://c5gqwck2p5h5n" path="res://entities/plants/resources/plant_parts/Leaf10.tres" id="4_60d0x"]
[ext_resource type="Resource" uid="uid://c5fj1cw0f4mu6" path="res://entities/plants/resources/plant_parts/Leaf11.tres" id="5_ooo8j"]
[ext_resource type="Resource" uid="uid://dce788f0adauv" path="res://entities/plants/resources/plant_parts/Leaf12.tres" id="6_d0tr0"]
[ext_resource type="Resource" uid="uid://dd34dikqoynp3" path="res://entities/plants/resources/plant_parts/Leaf13.tres" id="7_jsy7o"]
[ext_resource type="Resource" uid="uid://bynje6g2wvuvl" path="res://entities/plants/resources/plant_parts/Leaf14.tres" id="8_m31fx"]
[ext_resource type="Resource" uid="uid://bd2op6q1masjt" path="res://entities/plants/resources/plant_parts/Leaf15.tres" id="9_78ar7"]
[ext_resource type="Resource" uid="uid://bvajuw0r47edw" path="res://entities/plants/resources/plant_parts/Leaf16.tres" id="10_dq1wt"]
[resource]
script = ExtResource("1_5g2qg")
possible_parts = Array[ExtResource("1_yqbjv")]([ExtResource("2_s2bpe"), ExtResource("3_wfusp"), ExtResource("4_60d0x"), ExtResource("5_ooo8j"), ExtResource("6_d0tr0"), ExtResource("7_jsy7o"), ExtResource("8_m31fx"), ExtResource("9_78ar7"), ExtResource("10_dq1wt")])
part_amount = 3
metadata/_custom_type_script = "uid://c7po0bstyg80u"

View File

@@ -1,6 +0,0 @@
[gd_resource type="Resource" script_class="ElitistMutation" load_steps=2 format=3 uid="uid://d38alhstybdtf"]
[ext_resource type="Script" uid="uid://bt1xh7ss13e5e" path="res://entities/plants/scripts/plant_mutation/elitist_mutation.gd" id="1_jevqj"]
[resource]
script = ExtResource("1_jevqj")

View File

@@ -1,6 +0,0 @@
[gd_resource type="Resource" script_class="ErmitMutation" load_steps=2 format=3 uid="uid://dktlbpira5kxb"]
[ext_resource type="Script" uid="uid://domy822vgxfxs" path="res://entities/plants/scripts/plant_mutation/ermit_mutation.gd" id="1_yqhf5"]
[resource]
script = ExtResource("1_yqhf5")

View File

@@ -1,7 +0,0 @@
[gd_resource type="Resource" script_class="PrecociousMutation" format=3 uid="uid://c3am7s5bjy8qk"]
[ext_resource type="Script" uid="uid://cx5mg5vf62bia" path="res://entities/plants/scripts/plant_mutation/precocious_mutation.gd" id="1_wjcm0"]
[resource]
script = ExtResource("1_wjcm0")
metadata/_custom_type_script = "uid://cx5mg5vf62bia"

View File

@@ -1,14 +0,0 @@
[gd_resource type="Resource" script_class="QualityMutation" format=3 uid="uid://uabbkvg1rciq"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_f2p7y"]
[ext_resource type="Script" uid="uid://bdobyk2j625lb" path="res://entities/plants/scripts/plant_mutation/quality_mutation.gd" id="1_u0ku1"]
[ext_resource type="Resource" uid="uid://crmvc77bqax1y" path="res://entities/plants/resources/plant_parts/Flower1.tres" id="2_1b5fn"]
[ext_resource type="Resource" uid="uid://c0hr7icfkjkoi" path="res://entities/plants/resources/plant_parts/Flower2.tres" id="3_k2uo3"]
[ext_resource type="Resource" uid="uid://clkoc1iccts2w" path="res://entities/plants/resources/plant_parts/Flower3.tres" id="4_ywc6r"]
[ext_resource type="Resource" uid="uid://bd8yapi1pokj6" path="res://entities/plants/resources/plant_parts/Flower4.tres" id="5_fnfed"]
[resource]
script = ExtResource("1_u0ku1")
possible_parts = Array[ExtResource("1_f2p7y")]([ExtResource("2_1b5fn"), ExtResource("3_k2uo3"), ExtResource("4_ywc6r"), ExtResource("5_fnfed")])
part_amount = 2
metadata/_custom_type_script = "uid://bdobyk2j625lb"

View File

@@ -1,19 +0,0 @@
[gd_resource type="Resource" script_class="QuickMutation" format=3 uid="uid://b04gaipu237sx"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_68ssf"]
[ext_resource type="Script" uid="uid://bhtq0cbrgu58v" path="res://entities/plants/scripts/plant_mutation/quick_mutation.gd" id="1_hr7tm"]
[ext_resource type="Resource" uid="uid://brmd6d3l8trqs" path="res://entities/plants/resources/plant_parts/BottomLeaf1.tres" id="2_37ogi"]
[ext_resource type="Resource" uid="uid://cfr33014u7ig5" path="res://entities/plants/resources/plant_parts/BottomLeaf2.tres" id="3_4wjrs"]
[ext_resource type="Resource" uid="uid://cf70m1us8mfqp" path="res://entities/plants/resources/plant_parts/BottomLeaf3.tres" id="4_w4xgf"]
[ext_resource type="Resource" uid="uid://ctlmah4ohqp25" path="res://entities/plants/resources/plant_parts/BottomLeaf4.tres" id="5_7gtu2"]
[ext_resource type="Resource" uid="uid://b8o4q0hsm84ov" path="res://entities/plants/resources/plant_parts/BottomLeaf5.tres" id="6_yoj6x"]
[ext_resource type="Resource" uid="uid://bb33v756anesy" path="res://entities/plants/resources/plant_parts/BottomLeaf6.tres" id="7_fuf4y"]
[ext_resource type="Resource" uid="uid://cbqrl72y0d1yg" path="res://entities/plants/resources/plant_parts/BottomLeaf7.tres" id="8_25vee"]
[ext_resource type="Resource" uid="uid://dwppani7gyjl5" path="res://entities/plants/resources/plant_parts/BottomLeaf8.tres" id="9_hqe0q"]
[ext_resource type="Resource" uid="uid://dkta1u1u0efxk" path="res://entities/plants/resources/plant_parts/BottomLeaf9.tres" id="10_mxd37"]
[resource]
script = ExtResource("1_hr7tm")
possible_parts = Array[ExtResource("1_68ssf")]([ExtResource("2_37ogi"), ExtResource("3_4wjrs"), ExtResource("4_w4xgf"), ExtResource("5_7gtu2"), ExtResource("6_yoj6x"), ExtResource("7_fuf4y"), ExtResource("8_25vee"), ExtResource("9_hqe0q"), ExtResource("10_mxd37")])
part_amount = 2
metadata/_custom_type_script = "uid://bhtq0cbrgu58v"

View File

@@ -1,7 +0,0 @@
[gd_resource type="Resource" script_class="SociableMutation" load_steps=2 format=3 uid="uid://bpkvdvael2ojh"]
[ext_resource type="Script" uid="uid://b8q5xgvy85qeb" path="res://entities/plants/scripts/plant_mutation/sociable_mutation.gd" id="1_7u0mw"]
[resource]
script = ExtResource("1_7u0mw")
metadata/_custom_type_script = "uid://b8q5xgvy85qeb"

View File

@@ -1,7 +0,0 @@
[gd_resource type="Resource" script_class="StrongMutation" load_steps=2 format=3 uid="uid://co2r0jnkf8hyb"]
[ext_resource type="Script" uid="uid://cwj3k4p6ci5t4" path="res://entities/plants/scripts/plant_mutation/strong_mutation.gd" id="1_c0ieg"]
[resource]
script = ExtResource("1_c0ieg")
metadata/_custom_type_script = "uid://cwj3k4p6ci5t4"

View File

@@ -179,7 +179,7 @@ func save() -> EntityData:
func card_info() -> CardInfo:
var info = CardInfo.new(
data.plant_name,
tr("MATURE") if data.is_mature() else tr("JUVENILE")# data.archetype.archetype_name
tr("MATURE") if data.is_mature() else tr("JUVENILE")
)
info.important_stat_icon = SCORE_ICON

View File

@@ -1,35 +0,0 @@
extends Resource
class_name PlantArchetype
@export var archetype_name := Random.generate_random_word()
@export var plant_area_radius = 20
@export var plant_influence_radius = 100
@export var growing_time = 2
@export var lifetime = 6
@export var base_score = 1
@export var seed_number = 2
@export var seed_random_loose = 1
@export var available_mutations: Array[PlantMutation] = [
AncientMutation.new(),
EphemeralMutation.new(),
FertileMutation.new(),
GenerousMutation.new(),
HurriedMutation.new(),
PrecociousMutation.new(),
ProlificMutation.new(),
ProtectiveMutation.new(),
PureMutation.new(),
PurificationMutation.new(),
QualityMutation.new(),
QuickMutation.new(),
RobustMutation.new(),
SocialMutation.new(),
ToughMutation.new(),
VivaciousMutation.new(),
]
static func get_all() -> Array[PlantArchetype]:
return [PlantArchetype.new()]
static func get_random() -> PlantArchetype:
return get_all().pick_random()

View File

@@ -1 +0,0 @@
uid://chdj832c0rrky

View File

@@ -7,7 +7,6 @@ signal nearby_plant_updated()
enum State {PLANTED, GROWING, MATURE, DEAD}
@export var archetype: PlantArchetype
@export var plant_name: String
@export var mutations: Array[PlantMutation]
@export var day: int:
@@ -16,24 +15,17 @@ enum State {PLANTED, GROWING, MATURE, DEAD}
updated.emit(self )
@export var random_seed: int
@export var leafs = 0 # +1 score
@export var roots = 0 # +1 lifetime
# var texture_builder: TextureBuilder = preload("res://entities/plants/scripts/texture_builder/texture_builder.tres")
var decontamination_area_factor = 0.
var nearby_plants : Array[PlantData]
func _init(
_position: Vector2 = Vector2.ZERO,
_archetype: PlantArchetype = PlantArchetype.get_random(),
_plant_name: String = Random.generate_random_word(),
_mutations: Array[PlantMutation] = [],
_day: int = 0,
_random_seed = randi()
):
position = _position
archetype = _archetype
plant_name = _plant_name
mutations = _mutations
day = _day
@@ -45,11 +37,13 @@ func _init(
static func generate_from_seed(plant_seed: Seed, plant_position: Vector2) -> PlantData:
return PlantData.new(
plant_position,
plant_seed.plant_archetype,
plant_seed.plant_name,
plant_seed.plant_mutations
)
func get_plant_info() -> RunDataPlantInfo:
return GameInfo.game_data.current_run.plant_info
func load_entity() -> Entity:
var plant = Plant.new(
self
@@ -57,7 +51,7 @@ func load_entity() -> Entity:
return plant
func get_lifetime() -> int:
var lifetime = archetype.lifetime + roots
var lifetime = get_plant_info().get_lifetime()
for m in mutations:
lifetime = m.mutate_lifetime(self , lifetime)
@@ -68,7 +62,7 @@ func get_lifetime() -> int:
return lifetime
func get_growing_time() -> int:
var growing_time = archetype.growing_time
var growing_time = get_plant_info().get_growing_time()
for m in mutations:
growing_time = m.mutate_growing_time(self , growing_time)
@@ -76,7 +70,7 @@ func get_growing_time() -> int:
return growing_time
func get_score(state: State = get_state()) -> int:
var score = archetype.base_score + leafs if state == State.MATURE else 0
var score = get_plant_info().get_base_score() if state == State.MATURE else 0
var mult := 1
@@ -102,7 +96,7 @@ func is_mature() -> bool:
return get_state() == State.MATURE
func get_seed_number(state = get_state()):
var seed_number = archetype.seed_number if (state == State.MATURE or state == State.DEAD) else 0
var seed_number = get_plant_info().get_seed_number() if (state == State.MATURE or state == State.DEAD) else 0
for m in mutations:
seed_number = m.mutate_seed_number(self , seed_number)
@@ -113,7 +107,7 @@ func get_seed_number(state = get_state()):
return seed_number
func get_seed_random_loose():
var seed_random_loose = archetype.seed_random_loose
var seed_random_loose = get_plant_info().get_seed_random_loose()
for m in mutations:
seed_random_loose = m.mutate_seed_random_loose(self , seed_random_loose)

View File

@@ -49,7 +49,7 @@ func generate_plants():
elif plant_state == PlantData.State.DEAD:
plant_data.day = plant_data.get_lifetime()
for j in n_mutation_per_plant:
plant_data.mutations.append(plant_data.archetype.available_mutations.pick_random())
plant_data.mutations.append(GameInfo.game_data.progression_data.available_mutations.pick_random())
var plant: Plant = Plant.new(plant_data)
print(plant.data.plant_name)
%Plants.add_child(plant)

View File

@@ -1,140 +1,142 @@
@tool
extends Resource
class_name Inventory
signal updated(inventory: Inventory)
signal tool_added(item: Item)
@export var items: Array[Item] = []
@export var tools: Array[Item] = []
@export var seeds: Array[Item] = []
@export var current_item_ind: int = 0 # over both tools and items
@export var n_tools: int = 0
func _init(inventory_size: int = 1):
set_size(inventory_size)
func get_n_item_slots() -> int:
return items.size() - n_tools
func set_size(new_size: int):
if new_size >= 0:
items.resize(n_tools + new_size)
updated.emit(self )
func change_size(size_mod: int):
set_size(items.size() - n_tools + size_mod)
@export var seeds_size : int :
set(v):
seeds_size = v
update_seeds_size(v)
func _init(size : int = 1):
seeds_size = size
func current_is_tool() -> bool:
return current_item_ind >= 0 && current_item_ind < n_tools
func get_best_available_slot_ind():
if !current_is_tool() && items[current_item_ind] == null:
return current_item_ind
for i in range(n_tools, items.size()):
if items[i] == null:
return i
# it's full
if !current_is_tool():
return current_item_ind
else:
return n_tools
return current_item_ind <= len(tools)
func set_current_item(new_ind: int):
if new_ind >= items.size():
return
if new_ind != current_item_ind:
current_item_ind = new_ind
updated.emit(self )
current_item_ind = new_ind % (len(tools) + len(seeds))
updated.emit(self)
func change_current_item(ind_mod: int):
if items.size() == 0:
current_item_ind = 0
return
var new_ind: int = current_item_ind + ind_mod
new_ind = new_ind % items.size()
if new_ind < 0:
new_ind += items.size()
set_current_item(new_ind)
set_current_item(current_item_ind + ind_mod)
func add_item(item: Item) -> bool:
if item.type != Item.ItemType.TOOL_ITEM:
var best_ind = get_best_available_slot_ind()
return set_item(item, best_ind)
return add_seed(item)
elif item.type == Item.ItemType.TOOL_ITEM and not has_item_with_name(item.get_item_name()):
items.insert(n_tools, item)
if current_item_ind >= n_tools:
current_item_ind += 1
n_tools += 1
tool_added.emit(item)
updated.emit(self )
add_tool(item)
return true
else:
return false
func set_item(item: Item, ind: int = 0) -> bool:
if ind < 0 || ind >= items.size():
func add_tool(tool: Item) -> bool:
if not has_item_with_name(tool.get_item_name()):
tools.append(tool)
updated.emit(self)
tool_added.emit(tool)
return true
else:
return false
items[ind] = item
updated.emit(self )
return true
func add_seed(s: Item) -> bool:
update_seeds_size()
if not is_full():
var ind = (
current_item_ind - len(tools) if current_item_ind > len(tools)
else 0
)
while seeds[ind] != null:
ind = (ind+1) % len(seeds)
seeds[ind] = s
updated.emit(self)
return true
else:
return false
func update_seeds_size(size = seeds_size):
while size > len(seeds):
seeds.append(null)
while len(seeds) > size and seeds.find(null) != -1:
seeds.pop_at(seeds.find(null))
func get_all_items() -> Array[Item]:
return tools + seeds
func get_item(ind: int = current_item_ind) -> Item:
if ind < 0 || ind > items.size():
if ind < 0 || ind > len(get_all_items()):
return null
return items[ind]
return get_all_items()[ind]
func has_item(item: Item) -> bool:
return items.has(item)
return get_all_items().has(item)
func has_item_with_name(name: String) -> bool:
var id = items.find_custom(
var id = get_all_items().find_custom(
(func (i : Item):
return i and i.get_item_name() == name)
)
return id != -1
func remove_item(item: Item):
if item.type == Item.ItemType.TOOL_ITEM:
printerr("trying to remove a tool")
func remove_tool(ind : int):
if ind != -1:
tools.pop_at(ind)
updated.emit(self)
func remove_seed(ind : int):
if ind != -1:
seeds[ind] = null
updated.emit(self)
update_seeds_size(seeds_size)
func remove_item(item: Item) -> bool:
if tools.find(item) != -1:
remove_tool(tools.find(item))
elif seeds.find(item) != -1:
remove_seed(seeds.find(item))
else:
var ind = items.find(item)
if ind >= 0:
items[ind] = null
updated.emit(self )
return false
return true
func remove_item_at(ind: int = current_item_ind):
if ind < 0 || ind > items.size():
return
func remove_item_at(ind: int = current_item_ind) -> bool:
if ind < 0 || ind > len(seeds) + len(tools):
return false
if ind < n_tools:
printerr("trying to remove a tool")
return
items[ind] = null
updated.emit(self )
if ind < len(tools):
remove_tool(ind)
else:
remove_seed(ind - len(tools))
return true
func remove_current_item():
remove_item_at()
func pop_item(ind: int = current_item_ind) -> Item:
if ind < 0 || ind > items.size():
return
if ind < 0 || ind > len(seeds) + len(tools):
return null
if ind < n_tools:
printerr("trying to remove a tool")
return
var item_removed = get_item(ind)
remove_item_at(ind)
var item_removed: Item = items[ind]
items[ind] = null
updated.emit(self )
return item_removed
func is_full():
for i in range(n_tools, items.size()):
if items[i] == null:
for i in range(len(seeds)):
if seeds[i] == null:
return false
return true
func clear_items():
for i in range(n_tools, items.size()):
items[i] = null
updated.emit(self )
func current_ind_on_tools() -> bool:
return current_item_ind < len(tools)

View File

@@ -10,18 +10,15 @@ const SCORE_ICON = preload("res://common/icons/growth.svg")
const RARITY_POOL : Array[int] = [0,0,0,0,0,0,0,1,1,1]
@export var plant_name : String
@export var plant_archetype: PlantArchetype
@export var plant_mutations: Array[PlantMutation]
@export var random_seed : int
var stored_icon : Texture
func _init(
_plant_name : String = "",
_plant_archetype : PlantArchetype = PlantArchetype.get_random(),
_plant_mutations : Array[PlantMutation] = [],
):
plant_name = _plant_name
plant_archetype = _plant_archetype
plant_mutations = _plant_mutations
random_seed = randi()
@@ -29,23 +26,18 @@ static func generate_from_parent(plant_data : PlantData) -> Seed:
if randf() < MUTATION_PROBABILITY:
return Seed.new(
plant_data.plant_name,
plant_data.archetype,
mutate_mutations(plant_data)
)
else :
return Seed.new(
plant_data.plant_name,
plant_data.archetype,
plant_data.mutations.duplicate_deep()
)
static func generate_random() -> Seed:
var archetype = PlantArchetype.get_random()
var new_seed = Seed.new(
Random.generate_random_word(),
PlantArchetype.get_random(),
[generate_first_mutation(archetype)]
[generate_first_mutation()]
)
return new_seed
@@ -142,10 +134,10 @@ func get_particles() -> Array[EffectParticles.Parameters]:
return param
static func generate_first_mutation(archetype : PlantArchetype) -> PlantMutation:
static func generate_first_mutation() -> PlantMutation:
var rarity : int = RARITY_POOL.pick_random()
var possible_mutation : PlantMutation = archetype.available_mutations.filter(
var possible_mutation : PlantMutation = GameInfo.game_data.progression_data.available_mutations.filter(
func (m : PlantMutation): return m.get_base_rarity() <= rarity
).pick_random().duplicate_deep()
@@ -162,7 +154,7 @@ static func mutate_mutations(parent : PlantData) -> Array[PlantMutation]:
]
if (
len(parent.mutations) >= GameInfo.game_data.max_mutations_by_plant
len(parent.mutations) >= GameInfo.game_data.progression_data.max_mutations_by_plant
):
mutation_possibility = [
UpgradeMutation.new(),
@@ -184,7 +176,7 @@ class MutationPossibility:
class AddMutation extends MutationPossibility:
func mutate(parent : PlantData)-> Array[PlantMutation]:
var new_mutations = parent.mutations.duplicate_deep()
var possible_new_mutations = parent.archetype.available_mutations.duplicate_deep()
var possible_new_mutations = GameInfo.game_data.progression_data.available_mutations.duplicate_deep()
possible_new_mutations = possible_new_mutations.filter(
func (m : PlantMutation):

View File

@@ -33,17 +33,17 @@ func _init(region : Region, pos : Vector2):
signals.append(
DetectorSignalIndividual.new(
(pos - e.global_position).normalized().angle(),
DOOR_ICON,
(e as Door).icon,
Color("ffa617ff")
),
)
if e is Plant:
signals.append(
DetectorSignalIndividual.new(
(pos - e.global_position).normalized().angle(),
PLANT_ICON
)
)
# if e is Plant:
# signals.append(
# DetectorSignalIndividual.new(
# (pos - e.global_position).normalized().angle(),
# PLANT_ICON
# )
# )
func _draw():
if started_time < SIGNAL_DURATION:

View File

@@ -157,8 +157,8 @@ func pick_item(item : Item):
func drop_item():
var ind_to_drop := data.inventory.current_item_ind
while (
(data.inventory.get_item(ind_to_drop) == null or ind_to_drop < data.inventory.n_tools)
and ind_to_drop < len(data.inventory.items) - 1
(data.inventory.get_item(ind_to_drop) == null or ind_to_drop < len(data.inventory.tools))
and ind_to_drop < len(data.inventory.get_all_items()) - 1
):
ind_to_drop += 1
var item_to_drop = data.inventory.pop_item(ind_to_drop)
@@ -167,10 +167,6 @@ func drop_item():
AudioManager.play_sfx("Drop")
region.save()
func delete_item(item: Item):
if !data.inventory.current_is_tool():
data.inventory.remove_item(item)
func try_use_item(item : Item, use_position : Vector2):
await setup_action_zone(use_position, item)
instruction = ItemActionInstruction.new(

View File

@@ -6,12 +6,36 @@ signal updated(player_data : PlayerData)
const DEFAULT_MAX_ENERGY = 3
const DEFAULT_INVENTORY_SIZE = 3
@export var max_energy : int = DEFAULT_MAX_ENERGY :
set(v):
max_energy = v
updated.emit(self)
@export var max_energy : int = DEFAULT_MAX_ENERGY
@export var energy : int = DEFAULT_MAX_ENERGY :
set(v):
energy = v
updated.emit(self)
@export var inventory := Inventory.new(DEFAULT_INVENTORY_SIZE)
@export var inventory := Inventory.new(DEFAULT_INVENTORY_SIZE)
func get_artefacts() -> Array[Artefact]:
if GameInfo and GameInfo.game_data and GameInfo.game_data.current_run:
return GameInfo.game_data.current_run.artefacts
return []
func _on_artefacts_updated(artefacts : Array[Artefact]):
inventory.seeds_size = calculate_inventory_size(artefacts)
max_energy = calculate_max_energy(artefacts)
updated.emit()
func calculate_max_energy(artefacts : Array[Artefact]) -> int:
var v = DEFAULT_MAX_ENERGY
for a in artefacts:
v = a.modify_player_max_energy(v)
return v
func calculate_inventory_size(artefacts : Array[Artefact]) -> int:
var v = DEFAULT_INVENTORY_SIZE
for a in artefacts:
v = a.modify_player_inventory_size(v)
return v
func clear_inventory():
inventory = Inventory.new(DEFAULT_INVENTORY_SIZE)

View File

@@ -33,7 +33,7 @@ func _input(event):
%Camera3D.rotate_x(-event.relative.y * MOUSE_SENSIVITY)
%Camera3D.rotation.x = clampf($Camera3D.rotation.x, -deg_to_rad(70), deg_to_rad(70))
query_mouse = true
if event.is_action_pressed("action") and cockpit_action_hovered and cockpit_action_hovered:
if event.is_action_pressed("action") and cockpit_action_hovered and cockpit_action_hovered.interactable:
cockpit_action_hovered.click()
@@ -42,7 +42,7 @@ func _physics_process(delta):
if query_mouse:
update_mouse_hovered_cockpit_actions()
%PointerTexture.texture = (
POINTER_ACTION_TEXTURE if cockpit_action_hovered != null
POINTER_ACTION_TEXTURE if cockpit_action_hovered != null and cockpit_action_hovered.interactable
else POINTER_TEXTURE
)
query_mouse = false
@@ -79,11 +79,12 @@ func update_mouse_hovered_cockpit_actions() -> void:
query.collide_with_areas = true
var result = space_state.intersect_ray(query)
if result and result.collider and result.collider is Interactable3D and result.collider.interactable:
if cockpit_action_hovered and cockpit_action_hovered != result.collider:
cockpit_action_hovered._on_mouse_exited()
cockpit_action_hovered = result.collider
cockpit_action_hovered._on_mouse_entered()
if result and result.collider and result.collider is Interactable3D:
if cockpit_action_hovered != result.collider:
if cockpit_action_hovered and cockpit_action_hovered != result.collider:
cockpit_action_hovered._on_mouse_exited()
cockpit_action_hovered = result.collider
cockpit_action_hovered._on_mouse_entered()
else :
if cockpit_action_hovered:
cockpit_action_hovered._on_mouse_exited()