Dev pour la béta 1

* ajout des artefacts avec la pile et l'emplacement de graine
* affichage des artefacts dans le vaisseau sur une étagère
* ajout des distributeurs d'artefacts dans les régions
* affichage des attributs de bases de plantes dans le vaisseau
* changement de l'affichage du choix des régions
* changement des icônes du détecteur
This commit is contained in:
2026-04-10 16:16:54 +02:00
parent 84a2eafe57
commit 8062c42e7b
154 changed files with 2780 additions and 1772 deletions

View File

@@ -1,140 +1,142 @@
@tool
extends Resource
class_name Inventory
signal updated(inventory: Inventory)
signal tool_added(item: Item)
@export var items: Array[Item] = []
@export var tools: Array[Item] = []
@export var seeds: Array[Item] = []
@export var current_item_ind: int = 0 # over both tools and items
@export var n_tools: int = 0
func _init(inventory_size: int = 1):
set_size(inventory_size)
func get_n_item_slots() -> int:
return items.size() - n_tools
func set_size(new_size: int):
if new_size >= 0:
items.resize(n_tools + new_size)
updated.emit(self )
func change_size(size_mod: int):
set_size(items.size() - n_tools + size_mod)
@export var seeds_size : int :
set(v):
seeds_size = v
update_seeds_size(v)
func _init(size : int = 1):
seeds_size = size
func current_is_tool() -> bool:
return current_item_ind >= 0 && current_item_ind < n_tools
func get_best_available_slot_ind():
if !current_is_tool() && items[current_item_ind] == null:
return current_item_ind
for i in range(n_tools, items.size()):
if items[i] == null:
return i
# it's full
if !current_is_tool():
return current_item_ind
else:
return n_tools
return current_item_ind <= len(tools)
func set_current_item(new_ind: int):
if new_ind >= items.size():
return
if new_ind != current_item_ind:
current_item_ind = new_ind
updated.emit(self )
current_item_ind = new_ind % (len(tools) + len(seeds))
updated.emit(self)
func change_current_item(ind_mod: int):
if items.size() == 0:
current_item_ind = 0
return
var new_ind: int = current_item_ind + ind_mod
new_ind = new_ind % items.size()
if new_ind < 0:
new_ind += items.size()
set_current_item(new_ind)
set_current_item(current_item_ind + ind_mod)
func add_item(item: Item) -> bool:
if item.type != Item.ItemType.TOOL_ITEM:
var best_ind = get_best_available_slot_ind()
return set_item(item, best_ind)
return add_seed(item)
elif item.type == Item.ItemType.TOOL_ITEM and not has_item_with_name(item.get_item_name()):
items.insert(n_tools, item)
if current_item_ind >= n_tools:
current_item_ind += 1
n_tools += 1
tool_added.emit(item)
updated.emit(self )
add_tool(item)
return true
else:
return false
func set_item(item: Item, ind: int = 0) -> bool:
if ind < 0 || ind >= items.size():
func add_tool(tool: Item) -> bool:
if not has_item_with_name(tool.get_item_name()):
tools.append(tool)
updated.emit(self)
tool_added.emit(tool)
return true
else:
return false
items[ind] = item
updated.emit(self )
return true
func add_seed(s: Item) -> bool:
update_seeds_size()
if not is_full():
var ind = (
current_item_ind - len(tools) if current_item_ind > len(tools)
else 0
)
while seeds[ind] != null:
ind = (ind+1) % len(seeds)
seeds[ind] = s
updated.emit(self)
return true
else:
return false
func update_seeds_size(size = seeds_size):
while size > len(seeds):
seeds.append(null)
while len(seeds) > size and seeds.find(null) != -1:
seeds.pop_at(seeds.find(null))
func get_all_items() -> Array[Item]:
return tools + seeds
func get_item(ind: int = current_item_ind) -> Item:
if ind < 0 || ind > items.size():
if ind < 0 || ind > len(get_all_items()):
return null
return items[ind]
return get_all_items()[ind]
func has_item(item: Item) -> bool:
return items.has(item)
return get_all_items().has(item)
func has_item_with_name(name: String) -> bool:
var id = items.find_custom(
var id = get_all_items().find_custom(
(func (i : Item):
return i and i.get_item_name() == name)
)
return id != -1
func remove_item(item: Item):
if item.type == Item.ItemType.TOOL_ITEM:
printerr("trying to remove a tool")
func remove_tool(ind : int):
if ind != -1:
tools.pop_at(ind)
updated.emit(self)
func remove_seed(ind : int):
if ind != -1:
seeds[ind] = null
updated.emit(self)
update_seeds_size(seeds_size)
func remove_item(item: Item) -> bool:
if tools.find(item) != -1:
remove_tool(tools.find(item))
elif seeds.find(item) != -1:
remove_seed(seeds.find(item))
else:
var ind = items.find(item)
if ind >= 0:
items[ind] = null
updated.emit(self )
return false
return true
func remove_item_at(ind: int = current_item_ind):
if ind < 0 || ind > items.size():
return
func remove_item_at(ind: int = current_item_ind) -> bool:
if ind < 0 || ind > len(seeds) + len(tools):
return false
if ind < n_tools:
printerr("trying to remove a tool")
return
items[ind] = null
updated.emit(self )
if ind < len(tools):
remove_tool(ind)
else:
remove_seed(ind - len(tools))
return true
func remove_current_item():
remove_item_at()
func pop_item(ind: int = current_item_ind) -> Item:
if ind < 0 || ind > items.size():
return
if ind < 0 || ind > len(seeds) + len(tools):
return null
if ind < n_tools:
printerr("trying to remove a tool")
return
var item_removed = get_item(ind)
remove_item_at(ind)
var item_removed: Item = items[ind]
items[ind] = null
updated.emit(self )
return item_removed
func is_full():
for i in range(n_tools, items.size()):
if items[i] == null:
for i in range(len(seeds)):
if seeds[i] == null:
return false
return true
func clear_items():
for i in range(n_tools, items.size()):
items[i] = null
updated.emit(self )
func current_ind_on_tools() -> bool:
return current_item_ind < len(tools)