changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager * refonte du audio manager * premier rework des plantes * nettoyage des dossiers/fichiers * renommage de planète en region * fix des run
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@@ -7,132 +7,115 @@ const MAX_VOLUME = 24.
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@export var default_fade_time = 1.0
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@export var garden_phase = 0
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@export var garden_phases_scores : Array[int]
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@export var playing_soundtracks : Array[AudioStreamPlayer] = []
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@export var playing_music : AudioStreamPlayer = null
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@export var playing_ambiance : AudioStreamPlayer = null
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var default_volumes := {}
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func _ready():
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GameInfo.game_data.current_planet_data_updated.connect(_on_current_planet_data_updated)
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fetch_default_volumes()
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setup_volume()
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settings.sound_changed.connect(
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func(_s) : setup_volume()
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)
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for player in get_all_soundtrack_players():
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player.play()
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for player in get_all_players():
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player.stop()
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fetch_default_volumes()
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setup_volume()
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settings.sound_changed.connect(
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func(_s) : setup_volume()
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)
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SceneManager.scene_loaded.connect(_on_change_scene)
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func _on_change_scene(scene : Scene):
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play_ambiance()
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match scene.scene_id:
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"TITLE":
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play_music("Title")
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"REGION":
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play_music("Region")
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play_ambiance("Exterior")
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"COCKPIT":
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play_music("Truck")
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func fetch_default_volumes():
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var all_players := get_all_soundtrack_players()
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all_players.append_array(get_all_sfx_players())
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var all_players := get_all_players()
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for player in all_players:
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default_volumes[player] = player.volume_db
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for player in all_players:
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default_volumes[player] = player.volume_db
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func setup_volume():
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for player in get_all_soundtrack_players():
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player.volume_db = get_volume_from_parent(player) if (
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playing_soundtracks.find(player) != -1
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) else MIN_VOLUME
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setup_phase(player)
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for player in get_all_sfx_players():
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player.volume_db = get_volume_from_parent(player)
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for player in get_all_players():
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player.volume_db = get_volume_from_parent(player)
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func get_volume_from_parent(player : AudioStreamPlayer) -> float:
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var settings_volume = 0.5
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var settings_volume = 0.5
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if player.get_parent() == %Ambiance:
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settings_volume = settings.ambiance_volume
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elif player.get_parent() == %Sfx:
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settings_volume = settings.sfx_volume
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elif player.get_parent() == %Musics:
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settings_volume = settings.music_volume
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return default_volumes[player] + lerp(MIN_VOLUME, MAX_VOLUME, settings_volume)
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if player.get_parent() == %Ambiance:
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settings_volume = settings.ambiance_volume
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elif player.get_parent() == %Sfx:
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settings_volume = settings.sfx_volume
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elif player.get_parent() == %Musics:
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settings_volume = settings.music_volume
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return default_volumes[player] + lerp(MIN_VOLUME, MAX_VOLUME, settings_volume)
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func update_phase():
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for player in get_all_soundtrack_players():
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var playing : bool = player.volume_db != MIN_VOLUME
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if playing:
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await set_volume(player, MIN_VOLUME).finished
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setup_phase(player)
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if playing:
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set_volume(player, get_volume_from_parent(player))
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func get_all_players() -> Array[AudioStreamPlayer]:
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var players : Array[AudioStreamPlayer] = []
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players.append_array(get_players_from_node(%Musics))
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players.append_array(get_players_from_node(%Ambiance))
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players.append_array(get_players_from_node(%Sfx))
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func get_all_soundtrack_players() -> Array[AudioStreamPlayer]:
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var players : Array[AudioStreamPlayer] = []
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players.append_array(get_players_from_node(%Musics))
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players.append_array(get_players_from_node(%Ambiance))
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return players
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func get_all_sfx_players() -> Array[AudioStreamPlayer]:
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return get_players_from_node(%Sfx)
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return players
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func get_players_from_node(node : Node) -> Array[AudioStreamPlayer]:
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var streams : Array[AudioStreamPlayer] = []
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var streams : Array[AudioStreamPlayer] = []
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for c in node.get_children():
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if c is AudioStreamPlayer:
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streams.append(c)
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return streams
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for c in node.get_children():
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if c is AudioStreamPlayer:
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streams.append(c)
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return streams
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func set_volume(player : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween:
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var fade_tween : Tween = get_tree().create_tween()
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func _on_current_planet_data_updated(planet_data : PlanetData):
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if planet_data:
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update_garden_phase(planet_data)
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planet_data.updated.connect(update_garden_phase)
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func update_garden_phase(planet_data : PlanetData):
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var phase : int = garden_phase
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for i in range(len(garden_phases_scores)):
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if planet_data.garden_score >= garden_phases_scores[i] and i > garden_phase:
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phase = i
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fade_tween.tween_property(player, "volume_db", to, fade_time)
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if garden_phase != phase:
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update_phase()
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return fade_tween
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garden_phase = phase
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func reset_volume(player : AudioStreamPlayer):
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player.volume_db = get_volume_from_parent(player)
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func enter_planet():
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play_music(%Planet, true)
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stop_music(%Truck, true)
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func play_sfx(sfx_name : String):
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var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
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if player:
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player.play()
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else:
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printerr("Sfx %s not found" % sfx_name)
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func enter_truck():
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play_music(%Truck, true)
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stop_music(%Planet, true)
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func play_music(music_name : String = ""):
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if playing_music:
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await set_volume(playing_music, MIN_VOLUME).finished
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if playing_music:
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playing_music.stop()
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reset_volume(playing_music)
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playing_music = null
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if music_name:
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var player := %Musics.find_child(music_name) as AudioStreamPlayer
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if player:
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playing_music = player
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player.play()
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else:
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printerr("Music %s not found" % music_name)
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func stop_music(music : AudioStreamPlayer, with_fade = false):
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if playing_soundtracks.find(music) != -1:
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playing_soundtracks.remove_at(playing_soundtracks.find(music))
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set_volume(music, MIN_VOLUME, with_fade)
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func play_music(player : AudioStreamPlayer, with_fade = false):
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playing_soundtracks.append(player)
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set_volume(player, get_volume_from_parent(player), with_fade)
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func setup_phase(music : AudioStreamPlayer):
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if music.stream is AudioStreamSynchronized:
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var sync_stream = music.stream as AudioStreamSynchronized
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var phase_stream_id = min(garden_phase, sync_stream.stream_count - 1)
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for i in range(sync_stream.stream_count):
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sync_stream.set_sync_stream_volume(
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i,
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0. if i == phase_stream_id else MIN_VOLUME
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)
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func set_volume(music : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween:
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var fade_tween : Tween = get_tree().create_tween()
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fade_tween.tween_property(music, "volume_db", to, fade_time)
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return fade_tween
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func play_sfx(name : String):
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var player := %Sfx.find_child(name) as AudioStreamPlayer
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if player:
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player.play()
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else:
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printerr("Sfx %s not found" % name)
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func play_ambiance(ambiance_name : String = ""):
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if playing_ambiance:
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await set_volume(playing_ambiance, MIN_VOLUME).finished
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if playing_ambiance:
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playing_ambiance.stop()
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reset_volume(playing_ambiance)
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playing_ambiance = null
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if ambiance_name:
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var player := %Ambiance.find_child(ambiance_name) as AudioStreamPlayer
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if player:
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playing_ambiance = player
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player.play()
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else:
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printerr("Sfx %s not found" % ambiance_name)
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