changement du scene manager, amélioration du cockpit et autres

* refonte du scene manager
* refonte du audio manager
* premier rework des plantes
* nettoyage des dossiers/fichiers
* renommage de planète en region
* fix des run
This commit is contained in:
2026-01-23 18:06:27 +01:00
parent 62b34473b6
commit 83d462f2f4
247 changed files with 2964 additions and 3159 deletions

View File

@@ -7,132 +7,115 @@ const MAX_VOLUME = 24.
@export var default_fade_time = 1.0
@export var garden_phase = 0
@export var garden_phases_scores : Array[int]
@export var playing_soundtracks : Array[AudioStreamPlayer] = []
@export var playing_music : AudioStreamPlayer = null
@export var playing_ambiance : AudioStreamPlayer = null
var default_volumes := {}
func _ready():
GameInfo.game_data.current_planet_data_updated.connect(_on_current_planet_data_updated)
fetch_default_volumes()
setup_volume()
settings.sound_changed.connect(
func(_s) : setup_volume()
)
for player in get_all_soundtrack_players():
player.play()
for player in get_all_players():
player.stop()
fetch_default_volumes()
setup_volume()
settings.sound_changed.connect(
func(_s) : setup_volume()
)
SceneManager.scene_loaded.connect(_on_change_scene)
func _on_change_scene(scene : Scene):
play_ambiance()
match scene.scene_id:
"TITLE":
play_music("Title")
"REGION":
play_music("Region")
play_ambiance("Exterior")
"COCKPIT":
play_music("Truck")
func fetch_default_volumes():
var all_players := get_all_soundtrack_players()
all_players.append_array(get_all_sfx_players())
var all_players := get_all_players()
for player in all_players:
default_volumes[player] = player.volume_db
for player in all_players:
default_volumes[player] = player.volume_db
func setup_volume():
for player in get_all_soundtrack_players():
player.volume_db = get_volume_from_parent(player) if (
playing_soundtracks.find(player) != -1
) else MIN_VOLUME
setup_phase(player)
for player in get_all_sfx_players():
player.volume_db = get_volume_from_parent(player)
for player in get_all_players():
player.volume_db = get_volume_from_parent(player)
func get_volume_from_parent(player : AudioStreamPlayer) -> float:
var settings_volume = 0.5
var settings_volume = 0.5
if player.get_parent() == %Ambiance:
settings_volume = settings.ambiance_volume
elif player.get_parent() == %Sfx:
settings_volume = settings.sfx_volume
elif player.get_parent() == %Musics:
settings_volume = settings.music_volume
return default_volumes[player] + lerp(MIN_VOLUME, MAX_VOLUME, settings_volume)
if player.get_parent() == %Ambiance:
settings_volume = settings.ambiance_volume
elif player.get_parent() == %Sfx:
settings_volume = settings.sfx_volume
elif player.get_parent() == %Musics:
settings_volume = settings.music_volume
return default_volumes[player] + lerp(MIN_VOLUME, MAX_VOLUME, settings_volume)
func update_phase():
for player in get_all_soundtrack_players():
var playing : bool = player.volume_db != MIN_VOLUME
if playing:
await set_volume(player, MIN_VOLUME).finished
setup_phase(player)
if playing:
set_volume(player, get_volume_from_parent(player))
func get_all_players() -> Array[AudioStreamPlayer]:
var players : Array[AudioStreamPlayer] = []
players.append_array(get_players_from_node(%Musics))
players.append_array(get_players_from_node(%Ambiance))
players.append_array(get_players_from_node(%Sfx))
func get_all_soundtrack_players() -> Array[AudioStreamPlayer]:
var players : Array[AudioStreamPlayer] = []
players.append_array(get_players_from_node(%Musics))
players.append_array(get_players_from_node(%Ambiance))
return players
func get_all_sfx_players() -> Array[AudioStreamPlayer]:
return get_players_from_node(%Sfx)
return players
func get_players_from_node(node : Node) -> Array[AudioStreamPlayer]:
var streams : Array[AudioStreamPlayer] = []
var streams : Array[AudioStreamPlayer] = []
for c in node.get_children():
if c is AudioStreamPlayer:
streams.append(c)
return streams
for c in node.get_children():
if c is AudioStreamPlayer:
streams.append(c)
return streams
func set_volume(player : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween:
var fade_tween : Tween = get_tree().create_tween()
func _on_current_planet_data_updated(planet_data : PlanetData):
if planet_data:
update_garden_phase(planet_data)
planet_data.updated.connect(update_garden_phase)
func update_garden_phase(planet_data : PlanetData):
var phase : int = garden_phase
for i in range(len(garden_phases_scores)):
if planet_data.garden_score >= garden_phases_scores[i] and i > garden_phase:
phase = i
fade_tween.tween_property(player, "volume_db", to, fade_time)
if garden_phase != phase:
update_phase()
return fade_tween
garden_phase = phase
func reset_volume(player : AudioStreamPlayer):
player.volume_db = get_volume_from_parent(player)
func enter_planet():
play_music(%Planet, true)
stop_music(%Truck, true)
func play_sfx(sfx_name : String):
var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
if player:
player.play()
else:
printerr("Sfx %s not found" % sfx_name)
func enter_truck():
play_music(%Truck, true)
stop_music(%Planet, true)
func play_music(music_name : String = ""):
if playing_music:
await set_volume(playing_music, MIN_VOLUME).finished
if playing_music:
playing_music.stop()
reset_volume(playing_music)
playing_music = null
if music_name:
var player := %Musics.find_child(music_name) as AudioStreamPlayer
if player:
playing_music = player
player.play()
else:
printerr("Music %s not found" % music_name)
func stop_music(music : AudioStreamPlayer, with_fade = false):
if playing_soundtracks.find(music) != -1:
playing_soundtracks.remove_at(playing_soundtracks.find(music))
set_volume(music, MIN_VOLUME, with_fade)
func play_music(player : AudioStreamPlayer, with_fade = false):
playing_soundtracks.append(player)
set_volume(player, get_volume_from_parent(player), with_fade)
func setup_phase(music : AudioStreamPlayer):
if music.stream is AudioStreamSynchronized:
var sync_stream = music.stream as AudioStreamSynchronized
var phase_stream_id = min(garden_phase, sync_stream.stream_count - 1)
for i in range(sync_stream.stream_count):
sync_stream.set_sync_stream_volume(
i,
0. if i == phase_stream_id else MIN_VOLUME
)
func set_volume(music : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween:
var fade_tween : Tween = get_tree().create_tween()
fade_tween.tween_property(music, "volume_db", to, fade_time)
return fade_tween
func play_sfx(name : String):
var player := %Sfx.find_child(name) as AudioStreamPlayer
if player:
player.play()
else:
printerr("Sfx %s not found" % name)
func play_ambiance(ambiance_name : String = ""):
if playing_ambiance:
await set_volume(playing_ambiance, MIN_VOLUME).finished
if playing_ambiance:
playing_ambiance.stop()
reset_volume(playing_ambiance)
playing_ambiance = null
if ambiance_name:
var player := %Ambiance.find_child(ambiance_name) as AudioStreamPlayer
if player:
playing_ambiance = player
player.play()
else:
printerr("Sfx %s not found" % ambiance_name)