changement du scene manager, amélioration du cockpit et autres

* refonte du scene manager
* refonte du audio manager
* premier rework des plantes
* nettoyage des dossiers/fichiers
* renommage de planète en region
* fix des run
This commit is contained in:
2026-01-23 18:06:27 +01:00
parent 62b34473b6
commit 83d462f2f4
247 changed files with 2964 additions and 3159 deletions

View File

@@ -1,22 +1,27 @@
extends Resource
class_name RunData
const RUN_POINT_POSITION_DERIVATION = 70
enum State {STARTED, IN_PROGRESS, FINISHED}
const RUN_POINT_POSITION_DERIVATION = 100
const DIFFICULTY_INCREASE_BY_LEVEL = 1
const RUN_POINTS_NEXT_NUMBER :Array[int] = [2,3]
const RUN_POINT_MAX_LEVEL = 10
signal run_point_changed
signal current_run_point_changed
var run_seed = randi()
@export var next_run_points : Array[RunPoint] = [generate_first_run_point()]
@export var current_run_point : RunPoint = null
@export var current_run_point : RunPoint = null :
set(v):
current_run_point = v
current_run_point_changed.emit(v)
@export var visited_run_points : Array[RunPoint] = []
#region ------------------ Generation ------------------
func generate_first_run_point() -> RunPoint:
return RunPoint.new(0, PlanetParameter.new())
return RunPoint.new(0, RegionParameter.new())
func generate_next_run_points(run_point : RunPoint) -> Array[RunPoint]:
var nb_next_run_points = RUN_POINTS_NEXT_NUMBER.pick_random()
@@ -38,18 +43,18 @@ func generate_next_run_points(run_point : RunPoint) -> Array[RunPoint]:
func generate_next_run_point(run_point : RunPoint) -> RunPoint:
return RunPoint.new(
run_point.level + 1,
generate_difficulty_increased_planet_parameter(run_point.planet_parameter, DIFFICULTY_INCREASE_BY_LEVEL),
generate_difficulty_increased_region_parameter(run_point.region_parameter, DIFFICULTY_INCREASE_BY_LEVEL),
(run_point.position + randi_range(-RUN_POINT_POSITION_DERIVATION, RUN_POINT_POSITION_DERIVATION)) % 360
)
func generate_difficulty_increased_planet_parameter(
planet_parameter : PlanetParameter,
func generate_difficulty_increased_region_parameter(
region_parameter : RegionParameter,
difficulty : int = 1
) -> PlanetParameter:
) -> RegionParameter:
var i_diff := difficulty
var new_planet_parameter = PlanetParameter.new(
planet_parameter.charges,
planet_parameter.objective
var new_region_parameter = RegionParameter.new(
region_parameter.charges,
region_parameter.objective
)
while i_diff > 0:
@@ -58,26 +63,30 @@ func generate_difficulty_increased_planet_parameter(
DifficultyIncreaseObjective.new()
].filter(
func (mod : DifficultyModifier):
return mod.get_difficulty_cost() <= i_diff and mod.can_modifiy(new_planet_parameter)
return mod.get_difficulty_cost() <= i_diff and mod.can_modifiy(new_region_parameter)
)
var selected_difficulty_modifier = available_difficulty_modifier.pick_random()
selected_difficulty_modifier.modify(new_planet_parameter)
selected_difficulty_modifier.modify(new_region_parameter)
i_diff -= max(1,selected_difficulty_modifier.get_difficulty_cost())
return new_planet_parameter
return new_region_parameter
#endregion
func get_next_run_points() -> Array[RunPoint]:
return next_run_points
func get_state() -> State:
if not current_run_point:
return State.STARTED
elif current_run_point.level == RUN_POINT_MAX_LEVEL:
return State.FINISHED
else :
return State.IN_PROGRESS
func get_current_planet_data() -> PlanetData:
if current_run_point:
return current_run_point.planet_data
else:
return null
func get_next_run_points() -> Array[RunPoint]:
if current_run_point and current_run_point.level == RUN_POINT_MAX_LEVEL:
return []
return next_run_points
func choose_next_run_point(run_point : RunPoint) -> RunPoint:
if current_run_point:
@@ -87,22 +96,22 @@ func choose_next_run_point(run_point : RunPoint) -> RunPoint:
return current_run_point
class DifficultyModifier:
func modify(_planet_parameter : PlanetParameter):
func modify(_region_parameter : RegionParameter):
pass
func can_modifiy(_planet_parameter : PlanetParameter) -> bool:
func can_modifiy(_region_parameter : RegionParameter) -> bool:
return true
func get_difficulty_cost() -> int:
return 1
class DifficultyIncreaseObjective extends DifficultyModifier:
func modify(planet_parameter : PlanetParameter):
planet_parameter.objective += 1
func modify(region_parameter : RegionParameter):
region_parameter.objective += 1
class DifficultyDecreaseCharge extends DifficultyModifier:
func modify(planet_parameter : PlanetParameter):
planet_parameter.charges -= 1
func modify(region_parameter : RegionParameter):
region_parameter.charges -= 1
func can_modifiy(planet_parameter : PlanetParameter) -> bool:
return planet_parameter.charges >= 3
func can_modifiy(region_parameter : RegionParameter) -> bool:
return region_parameter.charges >= 3