changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager * refonte du audio manager * premier rework des plantes * nettoyage des dossiers/fichiers * renommage de planète en region * fix des run
This commit is contained in:
BIN
entities/interactables/ladder/assets/truck_ladder.png
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BIN
entities/interactables/ladder/assets/truck_ladder.png
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After Width: | Height: | Size: 44 KiB |
40
entities/interactables/ladder/assets/truck_ladder.png.import
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40
entities/interactables/ladder/assets/truck_ladder.png.import
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type="CompressedTexture2D"
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170
entities/interactables/ladder/ladder.tscn
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170
entities/interactables/ladder/ladder.tscn
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[gd_scene load_steps=12 format=3 uid="uid://cg1visg52i21a"]
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tracks/0/enabled = true
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/2/imported = false
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("TruckLadder:position")
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&"appear": SubResource("Animation_xvoyd")
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}
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[node name="Ladder" type="Area2D"]
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script = ExtResource("1_26qdk")
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default_interact_text = "ENTER_TRUCK"
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default_info_title = "TRUCK_ENTRANCE"
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default_info_desc = "LADDER_DESC_TEXT"
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metadata/_custom_type_script = "uid://dyprcd68fjstf"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.25, -28)
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shape = SubResource("CapsuleShape2D_hslnw")
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[node name="TruckLadder" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0)
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position = Vector2(-1.25, -30)
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scale = Vector2(0.5, 0.5)
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texture = SubResource("AtlasTexture_gmirm")
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[node name="Icon" type="Sprite2D" parent="."]
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self_modulate = Color(1, 1, 1, 0)
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position = Vector2(0.75, -29.000004)
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texture = ExtResource("3_214ms")
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[node name="IconAnimationPlayer" type="AnimationPlayer" parent="Icon"]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_px7p1")
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}
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autoplay = "RESET"
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[node name="LadderAnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_orxxj")
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}
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20
entities/interactables/ladder/scripts/ladder.gd
Normal file
20
entities/interactables/ladder/scripts/ladder.gd
Normal file
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extends Interactable
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class_name Ladder
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func _ready():
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appear()
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# hide()
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GameInfo.game_data.current_region_data.updated.connect(
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func (region_data : RegionData):
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if region_data.get_state() == RegionData.State.SUCCEEDED or region_data.get_state() == RegionData.State.FAILED:
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%IconAnimationPlayer.play("Pulse")
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)
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func appear():
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show()
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%LadderAnimationPlayer.play("appear")
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func interact(p : Player):
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p.region.save()
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SceneManager.change_scene("COCKPIT")
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return true
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1
entities/interactables/ladder/scripts/ladder.gd.uid
Normal file
1
entities/interactables/ladder/scripts/ladder.gd.uid
Normal file
@@ -0,0 +1 @@
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||||
uid://buimaomxu01wj
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