changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager * refonte du audio manager * premier rework des plantes * nettoyage des dossiers/fichiers * renommage de planète en region * fix des run
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dlrj7tyi5wfh8"
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path="res://.godot/imported/truck_ladder.png-00d93dc49c0cc6457febb75d7b82dec4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/interactables/truck/assets/sprites/truck_ladder.png"
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dest_files=["res://.godot/imported/truck_ladder.png-00d93dc49c0cc6457febb75d7b82dec4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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extends Interactable
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class_name TruckLadder
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func interact(p : Player):
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p.planet.save()
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SceneManager.change_scene(SceneManager.COCKPIT_SCENE)
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return true
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@@ -1 +0,0 @@
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uid://buimaomxu01wj
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@@ -1,33 +0,0 @@
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[gd_scene load_steps=6 format=3 uid="uid://cg1visg52i21a"]
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[ext_resource type="Script" uid="uid://buimaomxu01wj" path="res://entities/interactables/truck/ladder/scripts/truck_ladder.gd" id="1_26qdk"]
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[ext_resource type="Texture2D" uid="uid://dlrj7tyi5wfh8" path="res://entities/interactables/truck/assets/sprites/truck_ladder.png" id="2_xila4"]
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[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="3_214ms"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_hslnw"]
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radius = 26.0
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height = 112.0
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[sub_resource type="AtlasTexture" id="AtlasTexture_gmirm"]
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atlas = ExtResource("2_xila4")
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region = Rect2(205, 157, 87, 208)
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[node name="TruckLadder" type="Area2D"]
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script = ExtResource("1_26qdk")
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default_interact_text = "ENTER_TRUCK"
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default_info_title = "TRUCK_ENTRANCE"
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default_info_desc = "LADDER_DESC_TEXT"
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metadata/_custom_type_script = "uid://dyprcd68fjstf"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.25, -28)
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shape = SubResource("CapsuleShape2D_hslnw")
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[node name="TruckLadder" type="Sprite2D" parent="."]
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position = Vector2(-1.25, -30)
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scale = Vector2(0.5, 0.5)
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texture = SubResource("AtlasTexture_gmirm")
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[node name="Bolt" type="Sprite2D" parent="."]
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position = Vector2(0.75, -29.000004)
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texture = ExtResource("3_214ms")
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@@ -1,20 +1,24 @@
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extends Interactable
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class_name TruckRecharge
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func _ready():
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if region:
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%Bolt.modulate = Color.WHITE if region.data.charges > 0 else Color.RED
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func can_interact(_p : Player) -> bool:
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return (
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planet != null
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and planet.data
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and planet.data.charges > 0
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region != null
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and region.data
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and region.data.charges > 0
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)
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func interact(_p: Player) -> bool:
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if can_interact(_p):
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planet.data.charges -= 1
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planet.pass_day()
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region.data.charges -= 1
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region.pass_day()
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%Bolt.modulate = Color.WHITE if planet.data.charges > 0 else Color.RED
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%Bolt.modulate = Color.WHITE if region.data.charges > 0 else Color.RED
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return true
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return false
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=6 format=3 uid="uid://d324mlmgls4fs"]
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[ext_resource type="Script" uid="uid://bsrn3gd2a532q" path="res://entities/interactables/truck/recharge/scripts/truck_recharge.gd" id="1_ipgcv"]
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[ext_resource type="Texture2D" uid="uid://dlrj7tyi5wfh8" path="res://entities/interactables/truck/assets/sprites/truck_ladder.png" id="2_87dtp"]
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[ext_resource type="Texture2D" uid="uid://dlrj7tyi5wfh8" path="res://entities/interactables/ladder/assets/truck_ladder.png" id="2_87dtp"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="3_jcfmm"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bjhct"]
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