changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager * refonte du audio manager * premier rework des plantes * nettoyage des dossiers/fichiers * renommage de planète en region * fix des run
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extends PlantMutation
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class_name ErmitMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/seedling-off.svg")
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func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return tr("ERMIT")
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func get_mutation_description() -> String:
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return tr("ERMIT_EFFECT_TEXT_LEVEL_%d") % get_score_multiplier()
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func get_score_multiplier():
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return level + 1
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func mutate_score(_plant_state : Plant.State, plant : Plant, score) -> int:
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if plant.influence_zone == null:
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return score
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for area in plant.influence_zone.get_overlapping_areas():
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if area is Plant and area != plant:
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return 0
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return score * get_score_multiplier()
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