changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager * refonte du audio manager * premier rework des plantes * nettoyage des dossiers/fichiers * renommage de planète en region * fix des run
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19
entities/plants/scripts/texture_builder/texture_builder.gd
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19
entities/plants/scripts/texture_builder/texture_builder.gd
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extends Resource
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class_name TextureBuilder
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const PLACEHOLDER_SEED_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/seed.png")
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const PLACEHOLDER_MATURE_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/mature.png")
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const PLACEHOLDER_GROWING_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/growing.png")
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func build_seed_texture(_random_seed : int) -> Texture:
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return PLACEHOLDER_SEED_TEXTURE
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func build_plant_texture(plant_data : PlantData) -> Texture:
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match plant_data.get_state():
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PlantData.State.MATURE:
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return PLACEHOLDER_MATURE_TEXTURE
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PlantData.State.GROWING:
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return PLACEHOLDER_GROWING_TEXTURE
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_:
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return null
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