changement du scene manager, amélioration du cockpit et autres
* refonte du scene manager * refonte du audio manager * premier rework des plantes * nettoyage des dossiers/fichiers * renommage de planète en region * fix des run
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@@ -1,17 +1,19 @@
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[gd_scene load_steps=6 format=3 uid="uid://yk78ubpu5ghq"]
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[gd_scene load_steps=9 format=3 uid="uid://yk78ubpu5ghq"]
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[ext_resource type="Script" uid="uid://2qomrdxbvxqa" path="res://gui/game/pass_day/scripts/pass_day.gd" id="1_0pm4g"]
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[ext_resource type="Shader" uid="uid://cuni3ggtw2uuy" path="res://common/vfx/materials/shaders/blur.gdshader" id="1_v570a"]
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[ext_resource type="Script" uid="uid://i7glvbe8pdr8" path="res://gui/game/pass_day/scripts/pass_day_background.gd" id="2_bhfpo"]
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[ext_resource type="PackedScene" uid="uid://brfsapvj2quxm" path="res://gui/game/energy_info/energy_info.tscn" id="2_feyaf"]
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[ext_resource type="Theme" uid="uid://5au2k3vf2po3" path="res://gui/ressources/menu.tres" id="4_0pm4g"]
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[ext_resource type="Script" uid="uid://0dhj8sdpil7q" path="res://gui/tools/control_animation_player.gd" id="5_dqmg8"]
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[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="6_dqmg8"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_27lg1"]
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shader = ExtResource("1_v570a")
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shader_parameter/strength = 0.1
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shader_parameter/mix_percentage = 0.0
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shader_parameter/strength = 10.0
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shader_parameter/mix_percentage = 0.8
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[node name="PassDay" type="Control"]
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visible = false
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z_index = 100
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layout_mode = 3
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anchors_preset = 15
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@@ -33,18 +35,36 @@ grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("2_bhfpo")
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blur_strength = 0.1
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blur_strength = 10.0
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blur_mix_percentage = 0.8
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[node name="EnergyPassDayInfo" parent="." instance=ExtResource("2_feyaf")]
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[node name="PassDayInfo" type="VBoxContainer" parent="."]
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unique_name_in_owner = true
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modulate = Color(1, 1, 1, 0)
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layout_mode = 1
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anchors_preset = 14
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anchor_top = 0.5
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 0.5
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offset_top = -37.5
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offset_right = 0.0
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offset_bottom = 37.5
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("4_0pm4g")
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alignment = 1
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[node name="PassDayInfoAnimationPlayer" type="Node" parent="PassDayInfo"]
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unique_name_in_owner = true
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script = ExtResource("5_dqmg8")
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metadata/_custom_type_script = "uid://0dhj8sdpil7q"
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[node name="EnergyPassDayInfo" parent="PassDayInfo" instance=ExtResource("2_feyaf")]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="ChargeCount" type="Label" parent="PassDayInfo"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 0
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text = "%d_CHARGE_LEFT"
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label_settings = ExtResource("6_dqmg8")
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horizontal_alignment = 1
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vertical_alignment = 1
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@@ -4,8 +4,8 @@ class_name PassDay
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const BLUR_STRENGTH = 10
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const BLUR_MIX_PERCENTAGE = 0.8
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const TIME_BY_ENERGY = 0.7
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const TIME_MARGIN = 0.5
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const TIME_BY_ENERGY = 0.3
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const TIME_MARGIN = 0.2
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signal max_energy_reached()
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signal animation_appeared
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@@ -26,7 +26,7 @@ var is_animation_disappeared := false
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func _ready():
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hide()
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setup_energy_values()
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%EnergyPassDayInfo.hide()
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%PassDayInfo.hide()
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func _process(delta):
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if recharging:
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@@ -48,6 +48,8 @@ func pass_day_animation():
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setup_energy_values()
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%ChargeCount.text = tr('%d_CHARGE_LEFT') % GameInfo.game_data.current_region_data.charges
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is_animation_appeared=false
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is_animation_disappeared=false
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@@ -80,10 +82,10 @@ func appear():
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BLUR_STRENGTH,
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0.5
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).finished
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await %EnergyPassDayInfo.appear()
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await %PassDayInfoAnimationPlayer.appear()
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func disappear():
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await %EnergyPassDayInfo.disappear()
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await %PassDayInfoAnimationPlayer.disappear()
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add_tween(
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"blur_mix_percentage",
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%Blur,
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