changement du scene manager, amélioration du cockpit et autres

* refonte du scene manager
* refonte du audio manager
* premier rework des plantes
* nettoyage des dossiers/fichiers
* renommage de planète en region
* fix des run
This commit is contained in:
2026-01-23 18:06:27 +01:00
parent 62b34473b6
commit 83d462f2f4
247 changed files with 2964 additions and 3159 deletions

View File

@@ -4,8 +4,8 @@ class_name PassDay
const BLUR_STRENGTH = 10
const BLUR_MIX_PERCENTAGE = 0.8
const TIME_BY_ENERGY = 0.7
const TIME_MARGIN = 0.5
const TIME_BY_ENERGY = 0.3
const TIME_MARGIN = 0.2
signal max_energy_reached()
signal animation_appeared
@@ -26,7 +26,7 @@ var is_animation_disappeared := false
func _ready():
hide()
setup_energy_values()
%EnergyPassDayInfo.hide()
%PassDayInfo.hide()
func _process(delta):
if recharging:
@@ -48,6 +48,8 @@ func pass_day_animation():
setup_energy_values()
%ChargeCount.text = tr('%d_CHARGE_LEFT') % GameInfo.game_data.current_region_data.charges
is_animation_appeared=false
is_animation_disappeared=false
@@ -80,10 +82,10 @@ func appear():
BLUR_STRENGTH,
0.5
).finished
await %EnergyPassDayInfo.appear()
await %PassDayInfoAnimationPlayer.appear()
func disappear():
await %EnergyPassDayInfo.disappear()
await %PassDayInfoAnimationPlayer.disappear()
add_tween(
"blur_mix_percentage",
%Blur,