Fix pour l'alpha 1.3.1
* Correction du bug de collision des chunks (talion qui ne se détruit pas, zone fertile infertile, c'est fini !) * Equilibrage de la difficulté pour le mode infini * Correction de la mutation éphémère (ne donne maitenant des graines qu'à la maturation)
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@@ -21,8 +21,10 @@ func get_mutation_description() -> String:
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func mutate_lifetime(_plant_data: PlantData, lifetime: int) -> int:
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return lifetime + get_lifetime_change()
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func mutate_seed_number(_plant_data: PlantData, seed_number: int):
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return seed_number + level + 1
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func mutate_seed_number(plant_data: PlantData, seed_number: int):
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if plant_data.get_state() == PlantData.State.MATURE:
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return seed_number + level + 1
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return seed_number
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func get_seed_increase() -> int:
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return floori((level + 1.0) / 2)
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