Correction du son des cristaux, ajout d'un fade out à tous les dialogues et correction de traduction
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@@ -25,8 +25,8 @@ func get_destination_scene() -> Scene:
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func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
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if level == 0:
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return MERCURY_DEPARTURE_DIALOG_PATH
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elif level == 1:
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return MERCURY_DEPARTURE_DIALOG_PATH
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if level == 1:
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return VENDING_MACHINE_DIALOG_PATH
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if ship_in_space and is_run_finished(level + 1):
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return VENUS_ARRIVAL_DIALOG_PATH
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return ""
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