Correction du son des cristaux, ajout d'un fade out à tous les dialogues et correction de traduction

This commit is contained in:
2026-06-14 17:27:06 +02:00
parent f7f1d2be2c
commit 84ea00aae3
13 changed files with 65 additions and 8 deletions

View File

@@ -16,6 +16,8 @@ const UPDATE_INTERVAL := 1.5
const WIN_CRISTAL_SCENE = preload("res://entities/interactables/win_cristal/win_cristal.tscn")
var plant_looted : Array[Plant] = []
var update_number = 0
func _process(delta):
%CPUParticles2D.emitting = started_time < WAVE_DURATION
@@ -58,11 +60,13 @@ func update():
p.produce_seed()
plant_looted.append(p)
spawn_cristal()
spawn_cristal(update_number)
update_number += 1
func spawn_cristal():
func spawn_cristal(order := 0):
var new_cristal := WIN_CRISTAL_SCENE.instantiate() as WinCristal
new_cristal.order = order
new_cristal.data = WinCristalData.random()
var random_angle = randf_range(-PI,PI)