no failed phone
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@@ -55,6 +55,7 @@ func update_dialogs():
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and region_data.charges == 0
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and not FAILED_DIALOG in GameInfo.game_data.dialogs_done
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and not FAILED_DIALOG in phone_dialogs
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and not GameInfo.game_data.current_run.story_step is InfiniteStoryStep
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):
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phone_dialogs.append(FAILED_DIALOG)
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