ajouts d'objectifs sur la carte, déplacements des icônes et divers changements

This commit is contained in:
2025-09-13 12:48:52 +02:00
parent e56ec31069
commit 85cd832864
81 changed files with 983 additions and 307 deletions

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://bcj812ox8xv2t"]
[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/inventory/assets/icons/scuba-diving-tank.svg" id="2_ng3e4"]
[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/icons/scuba-diving-tank.svg" id="2_ng3e4"]
[ext_resource type="Texture2D" uid="uid://c1eiu5ag7lcp8" path="res://entities/interactables/item_object/assets/sprites/shadow.svg" id="2_ng201"]
[sub_resource type="Animation" id="Animation_wing4"]

View File

@@ -68,9 +68,10 @@ func generate_sprite() -> ItemObjectSprite:
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
add_child(spriteNode)
spriteNode.apply_texture_to_sprite(
item.icon,
ITEM_SPRITE_SIZE
)
if item:
spriteNode.apply_texture_to_sprite(
item.icon,
ITEM_SPRITE_SIZE
)
return spriteNode