ajouts d'objectifs sur la carte, déplacements des icônes et divers changements
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://bcj812ox8xv2t"]
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[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
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[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/inventory/assets/icons/scuba-diving-tank.svg" id="2_ng3e4"]
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[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/icons/scuba-diving-tank.svg" id="2_ng3e4"]
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[ext_resource type="Texture2D" uid="uid://c1eiu5ag7lcp8" path="res://entities/interactables/item_object/assets/sprites/shadow.svg" id="2_ng201"]
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[sub_resource type="Animation" id="Animation_wing4"]
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@@ -68,9 +68,10 @@ func generate_sprite() -> ItemObjectSprite:
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var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
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add_child(spriteNode)
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spriteNode.apply_texture_to_sprite(
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item.icon,
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ITEM_SPRITE_SIZE
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)
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if item:
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spriteNode.apply_texture_to_sprite(
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item.icon,
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ITEM_SPRITE_SIZE
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)
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return spriteNode
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