ajouts d'objectifs sur la carte, déplacements des icônes et divers changements
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@@ -68,9 +68,10 @@ func generate_sprite() -> ItemObjectSprite:
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var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
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add_child(spriteNode)
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spriteNode.apply_texture_to_sprite(
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item.icon,
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ITEM_SPRITE_SIZE
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)
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if item:
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spriteNode.apply_texture_to_sprite(
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item.icon,
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ITEM_SPRITE_SIZE
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)
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return spriteNode
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