ajouts d'objectifs sur la carte, déplacements des icônes et divers changements

This commit is contained in:
2025-09-13 12:48:52 +02:00
parent e56ec31069
commit 85cd832864
81 changed files with 983 additions and 307 deletions

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extends InspectableEntity
class_name Objective
const RANDOM_MAX_OBJECTIVE_INTERVAL = 1.
var completed : bool = false
var planet : Planet
@export var reward : ObjectiveReward = null :
set(r):
reward = r
update_reward_info(r)
func _ready():
update_reward_info(reward)
func pointer_text():
return "Contamination Objective"
func inspector_info() -> Inspector.Info:
return Inspector.Info.new(
pointer_text(),
"If the zone around is decontaminated, give the following reward.\n\n" + reward.get_description(),
)
func _end_pass_day():
if planet and not completed:
if not planet.is_there_contamination(global_position):
reward.reward(self)
%AnimationPlayer.play("activate")
%RewardInfo.visible = false
completed = true
func update_reward_info(r : ObjectiveReward):
if r:
%RewardText.text = r.get_text()
%RewardIcon.texture = r.get_icon()
%RewardInfo.visible = r != null

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extends Resource
class_name ObjectiveReward
func reward(_objective : Objective):
pass
func get_icon() -> Texture:
return null
func get_text() -> String:
return ""
func get_description() -> String:
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extends ObjectiveReward
class_name IncreaseDayLimitReward
@export var day_limit_increase = 5
func _init(_day_limit_increase : int):
day_limit_increase = _day_limit_increase
func reward(objective : Objective):
objective.planet.day_limit += day_limit_increase
func get_icon() -> Texture:
return preload("res://common/icons/hourglass-empty.svg")
func get_text() -> String:
return "+"+str(day_limit_increase)
func get_description() -> String:
return "Increase the day limitation by " + str(day_limit_increase)

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extends ObjectiveReward
class_name LootItemReward
const REWARD_ITEM_RANDOM_DISPLACEMENT_FACTOR = 100
@export var item : Item
func _init(i : Item):
item = i
func get_icon() -> Texture:
return preload("res://common/icons/package.svg")
func get_text() -> String:
return ""
func get_description() -> String:
return "Loot the following item: " + item.name + "."
func reward(objective : Objective):
objective.planet.drop_item(
item,
objective.global_position,
REWARD_ITEM_RANDOM_DISPLACEMENT_FACTOR
)

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extends ObjectiveReward
class_name LootRandomSeedsReward
const REWARD_SEED_RANDOM_DISPLACEMENT_FACTOR = 100
@export var seeds_number : int
func _init(number : int):
seeds_number = number
func get_icon() -> Texture:
return preload("res://common/icons/seedling.svg")
func get_text() -> String:
return str(seeds_number)
func get_description() -> String:
return "Loot " + str(seeds_number) + " random seeds."
func reward(objective : Objective):
for i in range(seeds_number):
objective.planet.drop_item(
Seed.new(GameInfo.game_data.unlocked_plant_types_path.pick_random()),
objective.global_position,
REWARD_SEED_RANDOM_DISPLACEMENT_FACTOR
)

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extends ObjectiveReward
class_name UpgradePlayerMaxEnergyReward
@export var upgrade_amount = 1
func _init(_upgrade_amount : int = 1):
upgrade_amount = _upgrade_amount
func reward(objective : Objective):
objective.planet.player.upgrade_max_energy(upgrade_amount)
func get_icon() -> Texture:
return preload("res://common/icons/bolt.svg")
func get_text() -> String:
return "+"+str(upgrade_amount)+" max"
func get_description() -> String:
return "Increase player max energy by " + str(upgrade_amount)

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