ajouts d'objectifs sur la carte, déplacements des icônes et divers changements
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@@ -5,7 +5,11 @@ class_name ProduceSeedsEffect
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@export var produce_number : Array[int] = [1]
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func effect(plant):
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for _i in range(produce_number.pick_random()):
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if len(produce_types_path):
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var seed_plant_type = load(produce_types_path.pick_random())
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plant.loot_seed(seed_plant_type)
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for _i in range(produce_number.pick_random()):
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if len(produce_types_path):
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var seed_plant_type = load(produce_types_path.pick_random())
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plant.planet.drop_item(
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Seed.new(seed_plant_type),
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plant.global_position,
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plant.HARVESTED_SEED_DISPLACEMENT_FACTOR,
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)
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