Encore du dev beta 1.4

* réparation de la scène région
* quand toutes les mutation sont découvertes, les cristaux offrent un artefact (le relai Talion)
* changer le volume dans les settings fait jouer un son de test
* fix d'une traduction sur le relai de Talion
This commit is contained in:
2026-05-17 14:21:21 +02:00
parent 8efe8bce36
commit 87d0feb338
9 changed files with 442 additions and 46 deletions

View File

@@ -17,14 +17,12 @@
[ext_resource type="Texture2D" uid="uid://rdrhi3r11ey6" path="res://common/icons/square-rounded.svg" id="10_ktnx3"]
[ext_resource type="Texture2D" uid="uid://lftiiulpc8kl" path="res://stages/terrain/region/assets/textures/rain.png" id="12_6d8m3"]
[ext_resource type="Script" uid="uid://dple0sunrpauc" path="res://stages/terrain/region/scripts/post_process/rain.gd" id="13_fwgig"]
[ext_resource type="Shader" uid="uid://8qwmgc4ry3ro" path="res://common/vfx/materials/shaders/see_behind.gdshader" id="16_3lxsc"]
[ext_resource type="Script" uid="uid://wd7n5xbgl82c" path="res://stages/terrain/region/scripts/see_behind.gd" id="16_al6gf"]
[sub_resource type="Resource" id="Resource_r4e5h"]
script = ExtResource("3_r4e5h")
cloud_value = 0.23939586
wind_direction = Vector2(0.6897295, 0.72406715)
wind_force = 0.87287587
cloud_value = 0.49210685
wind_direction = Vector2(-0.6777254, 0.7353151)
wind_force = 0.83562934
fog_value = 0.5362279
ambiance_name = "ExteriorFoggy"
type = 3
@@ -102,19 +100,6 @@ gravity = Vector3(0, 0, 0)
anim_speed_min = 1.0
anim_speed_max = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_al6gf"]
shader = ExtResource("16_3lxsc")
[sub_resource type="Gradient" id="Gradient_q7iyx"]
offsets = PackedFloat32Array(0, 0.7040359, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.94170403, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_0e2h6"]
gradient = SubResource("Gradient_q7iyx")
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0)
[sub_resource type="Curve" id="Curve_qdnee"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.4883721, 1), 0.037164874, 0.037164874, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
@@ -225,12 +210,6 @@ process_material = SubResource("ParticleProcessMaterial_r4e5h")
script = ExtResource("13_fwgig")
camera = NodePath("../../Camera")
[node name="SeeBehindSprite" type="Sprite2D" parent="Entities" unique_id=471327108]
material = SubResource("ShaderMaterial_al6gf")
scale = Vector2(2.4375, 2.4375)
texture = SubResource("GradientTexture2D_0e2h6")
script = ExtResource("16_al6gf")
[node name="Camera" parent="." unique_id=1399042986 node_paths=PackedStringArray("following") instance=ExtResource("8_fwgig")]
unique_name_in_owner = true
following = NodePath("../Entities/Player")