From 88aa199f5a965bf4db91275564e1cb1b1fb31959 Mon Sep 17 00:00:00 2001 From: Nilou Date: Fri, 27 Feb 2026 14:06:58 +0100 Subject: [PATCH] =?UTF-8?q?correction=20du=20probl=C3=A8me=20d'ambiance?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- common/audio_manager/scripts/audio_manager.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/audio_manager/scripts/audio_manager.gd b/common/audio_manager/scripts/audio_manager.gd index 170fdfa..acc0070 100644 --- a/common/audio_manager/scripts/audio_manager.gd +++ b/common/audio_manager/scripts/audio_manager.gd @@ -55,6 +55,7 @@ func _on_change_scene(scene : Scene): play_ambiance_alone("Astra", false, 5.0) "GARAGE": stop_all_musics() + play_ambiance_alone("Astra", false, 5.0) "BOREA": stop_all_musics() play_ambiance_alone("Borea", false, 5.0) @@ -80,7 +81,6 @@ func _on_timeline_started(): func _on_timeline_ended(): if SceneManager.actual_scene: change_ambiances_volume() - _on_change_scene(SceneManager.actual_scene) # Joue la musique définie par player_name, arrête toute les autres musiques immédiatement # - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer