inventaire de 3 items #52

This commit is contained in:
Altaezio
2025-09-19 13:30:05 +02:00
parent 42edc97401
commit 88bfa71bd8
12 changed files with 216 additions and 28 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://bcj812ox8xv2t"]
[gd_scene load_steps=8 format=3 uid="uid://bcj812ox8xv2t"]
[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/icons/scuba-diving-tank.svg" id="2_ng3e4"]
@@ -30,6 +30,18 @@ tracks/1/keys = {
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_ng201"]
resource_name = "default"
@@ -60,10 +72,27 @@ tracks/1/keys = {
"values": [Vector2(0, 0), Vector2(0, -8), Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_ng3e4"]
resource_name = "pickup"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ng3e4"]
_data = {
&"RESET": SubResource("Animation_wing4"),
&"default": SubResource("Animation_ng201")
&"default": SubResource("Animation_ng201"),
&"pickup": SubResource("Animation_ng3e4")
}
[node name="ItemObjectSprite" type="Node2D"]
@@ -80,6 +109,7 @@ scale = Vector2(0.875, 0.875)
texture = ExtResource("2_ng201")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_ng3e4")
}

View File

@@ -43,9 +43,7 @@ func inspector_info() -> Inspector.Info:
)
func interact(player : Player) -> bool:
var swapped_item = player.inventory.get_item()
player.get_item(item)
var swapped_item = player.pick_item(item)
if swapped_item:
item = swapped_item
@@ -63,6 +61,7 @@ func pickup_animation(player : Player):
func():
queue_free()
)
object_sprite.pickup_animation()
func generate_sprite() -> ItemObjectSprite:
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite

View File

@@ -10,3 +10,6 @@ func apply_texture_to_sprite(texture, item_sprite_size = 50.):
1./(texture.get_width()/item_sprite_size),
1./(texture.get_height()/item_sprite_size)
)
func pickup_animation():
%AnimationPlayer.play("pickup")

View File

@@ -1,7 +1,7 @@
[gd_resource type="Resource" script_class="MachineType" load_steps=3 format=3 uid="uid://cv2tf0tydqj5v"]
[ext_resource type="PackedScene" uid="uid://bkwh1ntvgkkrt" path="res://entities/interactables/machines/compost/compost.tscn" id="1_8ajib"]
[ext_resource type="Script" uid="uid://bhncww816fjsb" path="res://entities/interactables/machines/scripts/machine_info.gd" id="1_vktn1"]
[ext_resource type="Script" path="res://entities/interactables/machines/scripts/machine_info.gd" id="1_vktn1"]
[resource]
script = ExtResource("1_vktn1")

View File

@@ -30,7 +30,7 @@ func interact(p : Player) -> bool:
return false
p.play_sfx("harvest")
p.delete_item(p.inventory.get_item())
p.inventory.remove_current_item()
containing_seed += 1
if containing_seed >= get_seed_needed():
$AnimationPlayer.play("empty")

View File

@@ -4,7 +4,7 @@ class_name Interactable
var available : bool = true
func can_interact(_p : Player) -> bool:
return true
return available
func interaction_cost(_p : Player) -> int:
return 0

View File

@@ -34,6 +34,15 @@ func _ready():
inventory.inventory_changed.connect(_on_inventory_updated)
Pointer.player = self
func _input(_event) -> void:
if Input.is_action_pressed("change_item_left"):
inventory.change_current_item(1)
if Input.is_action_pressed("change_item_right"):
inventory.change_current_item(-1)
for i in range(1, 10):
if Input.is_action_pressed("item_" + str(i)):
inventory.set_current_item(i - 1)
# Méthode déclenchée par la classe planet
func _start_pass_day():
controlling_player = false
@@ -67,16 +76,17 @@ func _process(_delta):
move_and_slide()
func _on_inventory_updated(_inventory: Inventory):
if inventory.get_item():
setup_preview_zone(inventory.get_item().usage_zone_radius)
var item_texture = inventory.get_item().icon
var item : Item = inventory.get_item()
if item:
setup_preview_zone(item.usage_zone_radius)
var item_texture = item.icon
%ItemSprite.texture = item_texture
%ItemSprite.scale = Vector2(
1./(item_texture.get_width()/HOLDING_ITEM_SPRITE_SIZE),
1./(item_texture.get_height()/HOLDING_ITEM_SPRITE_SIZE)
)
%HideEyes.visible = inventory.get_item() != null
%ItemSprite.visible = inventory.get_item() != null
%HideEyes.visible = item != null
%ItemSprite.visible = item != null
emit_signal("player_updated", self)
@@ -112,9 +122,18 @@ func try_interact(interactable : Interactable):
func try_move(move_to : Vector2):
instruction = MoveInstruction.new(move_to)
func get_item(item : Item):
inventory.set_item(item)
func pick_item(item : Item) -> Item:
var itemAdded = inventory.add_item(item)
var currentItem : Item = inventory.get_item()
var itemSwapped : bool = false
if itemAdded:
inventory.set_current_item(inventory.length() - 1)
else:
itemSwapped = inventory.set_item(item, inventory.current_item_ind)
play_sfx("pick")
if !itemSwapped:
currentItem = null
return currentItem
func drop_item():
var item_to_drop = inventory.pop_item()
@@ -148,7 +167,7 @@ func use_item(item : Item):
if is_item_used:
energy -= item.energy_usage
if item.is_one_time_use():
delete_item(item)
inventory.remove_current_item()
func upgrade_max_energy(amount = 1):
max_energy += amount