inventaire de 3 items #52
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://bcj812ox8xv2t"]
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[gd_scene load_steps=8 format=3 uid="uid://bcj812ox8xv2t"]
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[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
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[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/icons/scuba-diving-tank.svg" id="2_ng3e4"]
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@@ -30,6 +30,18 @@ tracks/1/keys = {
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_ng201"]
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resource_name = "default"
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@@ -60,10 +72,27 @@ tracks/1/keys = {
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"values": [Vector2(0, 0), Vector2(0, -8), Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_ng3e4"]
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resource_name = "pickup"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ng3e4"]
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_data = {
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&"RESET": SubResource("Animation_wing4"),
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&"default": SubResource("Animation_ng201")
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&"default": SubResource("Animation_ng201"),
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&"pickup": SubResource("Animation_ng3e4")
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}
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[node name="ItemObjectSprite" type="Node2D"]
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@@ -80,6 +109,7 @@ scale = Vector2(0.875, 0.875)
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texture = ExtResource("2_ng201")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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&"": SubResource("AnimationLibrary_ng3e4")
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}
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@@ -43,9 +43,7 @@ func inspector_info() -> Inspector.Info:
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)
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func interact(player : Player) -> bool:
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var swapped_item = player.inventory.get_item()
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player.get_item(item)
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var swapped_item = player.pick_item(item)
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if swapped_item:
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item = swapped_item
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@@ -63,6 +61,7 @@ func pickup_animation(player : Player):
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func():
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queue_free()
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)
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object_sprite.pickup_animation()
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func generate_sprite() -> ItemObjectSprite:
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var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
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@@ -10,3 +10,6 @@ func apply_texture_to_sprite(texture, item_sprite_size = 50.):
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1./(texture.get_width()/item_sprite_size),
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1./(texture.get_height()/item_sprite_size)
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)
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func pickup_animation():
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%AnimationPlayer.play("pickup")
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