inventaire de 3 items #52

This commit is contained in:
Altaezio
2025-09-19 13:30:05 +02:00
parent 42edc97401
commit 88bfa71bd8
12 changed files with 216 additions and 28 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://bcj812ox8xv2t"]
[gd_scene load_steps=8 format=3 uid="uid://bcj812ox8xv2t"]
[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/icons/scuba-diving-tank.svg" id="2_ng3e4"]
@@ -30,6 +30,18 @@ tracks/1/keys = {
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_ng201"]
resource_name = "default"
@@ -60,10 +72,27 @@ tracks/1/keys = {
"values": [Vector2(0, 0), Vector2(0, -8), Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_ng3e4"]
resource_name = "pickup"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ng3e4"]
_data = {
&"RESET": SubResource("Animation_wing4"),
&"default": SubResource("Animation_ng201")
&"default": SubResource("Animation_ng201"),
&"pickup": SubResource("Animation_ng3e4")
}
[node name="ItemObjectSprite" type="Node2D"]
@@ -80,6 +109,7 @@ scale = Vector2(0.875, 0.875)
texture = ExtResource("2_ng201")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_ng3e4")
}

View File

@@ -43,9 +43,7 @@ func inspector_info() -> Inspector.Info:
)
func interact(player : Player) -> bool:
var swapped_item = player.inventory.get_item()
player.get_item(item)
var swapped_item = player.pick_item(item)
if swapped_item:
item = swapped_item
@@ -63,6 +61,7 @@ func pickup_animation(player : Player):
func():
queue_free()
)
object_sprite.pickup_animation()
func generate_sprite() -> ItemObjectSprite:
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite

View File

@@ -10,3 +10,6 @@ func apply_texture_to_sprite(texture, item_sprite_size = 50.):
1./(texture.get_width()/item_sprite_size),
1./(texture.get_height()/item_sprite_size)
)
func pickup_animation():
%AnimationPlayer.play("pickup")