inventaire de 3 items #52
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@@ -30,7 +30,7 @@ func interact(p : Player) -> bool:
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return false
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p.play_sfx("harvest")
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p.delete_item(p.inventory.get_item())
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p.inventory.remove_current_item()
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containing_seed += 1
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if containing_seed >= get_seed_needed():
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$AnimationPlayer.play("empty")
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