ajout d'un terrain infini et la possibilité de planter n'importe où
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common/icons/pick.svg
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common/icons/pick.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="#ffffff" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="icon icon-tabler icons-tabler-outline icon-tabler-pick"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M13 8l-9.383 9.418a2.091 2.091 0 0 0 0 2.967a2.11 2.11 0 0 0 2.976 0l9.407 -9.385" /><path d="M9 3h4.586a1 1 0 0 1 .707 .293l6.414 6.414a1 1 0 0 1 .293 .707v4.586a2 2 0 1 1 -4 0v-3l-5 -5h-3a2 2 0 1 1 0 -4z" /></svg>
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After Width: | Height: | Size: 514 B |
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common/icons/pick.svg.import
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common/icons/pick.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ds4m14vl7he6v"
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path="res://.godot/imported/pick.svg-b8cbf14d632089bea5ad3faa09f4cc83.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://common/icons/pick.svg"
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dest_files=["res://.godot/imported/pick.svg-b8cbf14d632089bea5ad3faa09f4cc83.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=2.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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