ajout d'un terrain infini et la possibilité de planter n'importe où

This commit is contained in:
2025-11-30 16:53:07 +01:00
parent 72ffa0b222
commit 8917a02a7b
63 changed files with 2847 additions and 1190 deletions

View File

@@ -4,41 +4,45 @@ class_name Shovel
const SHOVEL_ZONE_RADIUS = 50
func get_item_name() -> String:
return tr("SHOVEL")
return tr("SHOVEL")
func get_description() -> String:
return tr("SHOVEL_DESC_TEXT")
return tr("SHOVEL_DESC_TEXT")
func get_icon() -> Texture2D:
return preload("res://common/icons/shovel.svg")
return preload("res://common/icons/shovel.svg")
func get_usage_zone_radius() -> int:
return SHOVEL_ZONE_RADIUS
return SHOVEL_ZONE_RADIUS
func get_usage_object_affected(i : InspectableEntity) -> bool:
return i is Plant or i is UndergroundLoot
return i is Plant
func use_text() -> String:
return tr("DIG")
return tr("DIG")
func can_use(_player : Player, zone : Player.ActionZone) -> bool:
var areas = zone.get_affected_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
var areas = zone.get_affected_areas()
var bodies = zone.area.get_overlapping_bodies()
for body in bodies :
if body is RockLayer:
return true
for area in areas :
if area is Plant:
return true
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
for area in zone.get_affected_areas():
if area and area is Plant:
harvest(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
if area and area is UndergroundLoot:
dig(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
return true
for area in zone.get_affected_areas():
if area and area is Plant:
harvest(area, player)
await player.get_tree().create_timer(USE_INTERVAL).timeout
var bodies = zone.area.get_overlapping_bodies()
var rock_layer_id = bodies.find_custom(func (b) : return b is RockLayer)
if rock_layer_id != -1:
var rock_layer : RockLayer = bodies[rock_layer_id]
func dig(u: UndergroundLoot, player: Player):
AudioManager.play_sfx("Dig")
u.dig()
rock_layer.dig_rocks(zone.get_tiles())
return true