ajout d'un terrain infini et la possibilité de planter n'importe où
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@@ -4,41 +4,45 @@ class_name Shovel
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const SHOVEL_ZONE_RADIUS = 50
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func get_item_name() -> String:
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return tr("SHOVEL")
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return tr("SHOVEL")
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func get_description() -> String:
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return tr("SHOVEL_DESC_TEXT")
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return tr("SHOVEL_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/shovel.svg")
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return preload("res://common/icons/shovel.svg")
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func get_usage_zone_radius() -> int:
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return SHOVEL_ZONE_RADIUS
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return SHOVEL_ZONE_RADIUS
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func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant or i is UndergroundLoot
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return i is Plant
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func use_text() -> String:
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return tr("DIG")
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return tr("DIG")
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.get_affected_areas()
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for area in areas :
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if area is Plant or area is UndergroundLoot:
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return true
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return false
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var areas = zone.get_affected_areas()
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var bodies = zone.area.get_overlapping_bodies()
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for body in bodies :
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if body is RockLayer:
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return true
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for area in areas :
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if area is Plant:
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return true
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return false
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func use(player : Player, zone : Player.ActionZone) -> bool:
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for area in zone.get_affected_areas():
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if area and area is Plant:
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harvest(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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if area and area is UndergroundLoot:
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dig(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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return true
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for area in zone.get_affected_areas():
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if area and area is Plant:
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harvest(area, player)
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await player.get_tree().create_timer(USE_INTERVAL).timeout
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var bodies = zone.area.get_overlapping_bodies()
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var rock_layer_id = bodies.find_custom(func (b) : return b is RockLayer)
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if rock_layer_id != -1:
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var rock_layer : RockLayer = bodies[rock_layer_id]
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func dig(u: UndergroundLoot, player: Player):
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AudioManager.play_sfx("Dig")
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u.dig()
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rock_layer.dig_rocks(zone.get_tiles())
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return true
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