ajout d'effet de post processing et réparation des graines
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
extends Node
|
||||
class_name PlantTextureBuilderInstance
|
||||
|
||||
const IMAGE_WIDTH := 2048
|
||||
const IMAGE_HEIGHT := 2048
|
||||
@@ -75,23 +76,29 @@ func shuffle_weighted(array: Array, weights: Array[int]):
|
||||
func build_seed_texture(random_seed: int) -> Texture:
|
||||
rng.seed = random_seed
|
||||
|
||||
var texture_set: SeedTextureSet = pick_random(seed_texture_sets)
|
||||
var seed_image := Image.create(SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE, false, Image.FORMAT_RGBA8)
|
||||
|
||||
for color_image in texture_set.color_images:
|
||||
color_image.resize(SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE)
|
||||
var texture_set : SeedTextureSet = pick_random(seed_texture_sets)
|
||||
var seed_image := Image.create(SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE, false, Image.FORMAT_RGBA8)
|
||||
|
||||
for color_texture in texture_set.color_textures:
|
||||
var color_image = color_texture.get_image().duplicate()
|
||||
color_image.resize(SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE)
|
||||
modulate_image(color_image, pick_random(COLOR_PALETTE))
|
||||
seed_image.blend_rect(color_image, Rect2i(0, 0, SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE), Vector2i.ZERO)
|
||||
|
||||
if texture_set.outline_image:
|
||||
var outline_image = texture_set.outline_image
|
||||
outline_image.resize(SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE)
|
||||
seed_image.blend_rect(outline_image, Rect2i(0, 0, SEED_TEXTURE_SIZE, SEED_TEXTURE_SIZE), Vector2i.ZERO)
|
||||
seed_image.blend_rect(
|
||||
color_image,
|
||||
Rect2i(0,0,SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE),
|
||||
Vector2i.ZERO
|
||||
)
|
||||
if texture_set.outline_texture:
|
||||
var outline_image = texture_set.outline_texture.get_image().duplicate()
|
||||
outline_image.resize(SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE)
|
||||
seed_image.blend_rect(outline_image, Rect2i(0,0,SEED_TEXTURE_SIZE,SEED_TEXTURE_SIZE),Vector2i.ZERO)
|
||||
|
||||
if rng.randi() % 2 == 0:
|
||||
if rng.randi()%2 == 0:
|
||||
seed_image.flip_x()
|
||||
|
||||
return ImageTexture.create_from_image(image)
|
||||
return ImageTexture.create_from_image(seed_image)
|
||||
|
||||
|
||||
func build_plant_texture(plant_data: PlantData) -> Texture:
|
||||
rng.seed = plant_data.random_seed
|
||||
|
||||
Reference in New Issue
Block a user