ajout d'effet de post processing et réparation des graines
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@@ -48,8 +48,9 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
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rock_layer.dig_rocks(zone.get_tiles())
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var particles := (DIG_PARTICLES.instantiate() as Node2D)
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var particles := (DIG_PARTICLES.instantiate() as DigParticleEmmitter)
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player.region.add_child(particles)
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particles.global_position = zone.get_global_position()
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particles.emit()
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return true
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