vibrating lift bug fix
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@@ -68,6 +68,7 @@ func story():
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AudioManager.play_sfx("Elevator")
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AudioManager.play_sfx("Elevator")
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await %Lift.clicked
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await %Lift.clicked
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%Player3D.controlling_player = false
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%Player3D.controlling_player = false
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%Player3D.reparent(%Lift)
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%LiftAnimationPlayer.play_backwards("arrive")
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%LiftAnimationPlayer.play_backwards("arrive")
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AudioManager.play_sfx("Elevator")
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AudioManager.play_sfx("Elevator")
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